pidgin/plugins/crazychat/models.c

Tue, 07 May 2013 05:04:46 -0400

author
Elliott Sales de Andrade <qulogic@pidgin.im>
date
Tue, 07 May 2013 05:04:46 -0400
changeset 33923
0fcc5635daba
parent 31294
73607ab89c6f
permissions
-rw-r--r--

Rewrite debug window filter in JS.

Note, this does cause a couple regressions, but they are probably not
that big a deal. First, the JS regular expression syntax is slightly
different. Second, the JS regex API lacks a way to reliably determine
the location of matched groups, so we can't highlight just the groups
and must highlight the entire expression.

I suspect that none of our users ever had to use any fancy regex in the
debug window, and that most of our developers didn't even know it could
be done. So I doubt these regressions will cause much pain.

#include"glm.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include "face.h"

#define ASCII_DIGITS 48

void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale){
	int i;
	char c;
	GLint* temp_lists;
	GLMmodel** temp_models;
	char* temp = (char*)malloc(sizeof(char) * (strlen(name) + strlen(".obj" + 3)));
	GLMmodel* model;
	float dum;
	temp_lists = (GLint*)malloc(sizeof(GLint) * num_lists);
	temp_models = (GLMmodel**)malloc(sizeof(GLMmodel*) * num_lists);

	for(i=0;i<num_lists;i++) {
		strcpy(temp, name);
		if(i<10){
			c = (char)(ASCII_DIGITS+i);
			strncat(temp, &c, 1);
		}
		else{
			c = (char)(i/10+ASCII_DIGITS);
			strncat(temp, &c, 1);
			c = (char)(i%10 + ASCII_DIGITS);
			strncat(temp, &c, 1);
		}
		strcat(temp, ".obj");
		temp_models[i]=glmReadOBJ(temp);
		glmScale(temp_models[i], my_scale);
		dum =glmUnitize(temp_models[i]); // this actually just centers
		//printf("%s factor %f", temp, dum);
		temp_lists[i]=glmList(temp_models[i], GLM_SMOOTH);
	}

	*lists = temp_lists;
	*models = temp_models;
	free(temp);
}

int compute_lid(BOOL open, int curr_lid, int max){
	if(open) {
		if(curr_lid < max){
			curr_lid++;
		}
		else
			curr_lid=max;
	}
	else {
		if(curr_lid >=2){
			curr_lid-=2;
		}
		else if(curr_lid==1){
			curr_lid--;
		}
		curr_lid=0;
	}
	return curr_lid;
}

void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir)
{
	struct doggy_struct* dog = (struct doggy_struct*)f->char_struct;
	if(f->my_mode==NORMAL){
		f->curr_z_angle=0;
		return;
	}
	if(f->my_mode==CRAZY1){
		f->curr_z_angle = f->curr_z_angle+ANGLE_INC;
		*angle = f->curr_z_angle;
	}
}

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