Sat, 27 Sep 2003 19:17:21 +0000
[gaim-migrate @ 7538]
This is Mr. Holland's Opus. And by Mr. Holland I mean Robot101. He
rewrote the coreish IM image support so that the binary data gets
ripped out in the prpl and put in an imgstore instead of just being
passed in the same huge as char string as the actual message. This
is good because it's prpl agnostic, or something. It also means
we don't have a silly length of "-1" with pretty much every send or
receive IM function.
It should be crash free, bug free, and memleak free, but additional
testing is always a good thing.
If you like good stuff then you'll love this patch. But don't take
my word for it--ba dun dunt!
TYPEMAP gboolean T_BOOL const char * T_PV Gaim::Account T_GaimObj Gaim::BuddyList::Group T_GaimObj Gaim::BuddyList::Buddy T_GaimObj Gaim::BuddyList::Chat T_GaimObj Gaim::Chat T_GaimObj Gaim::Connection T_GaimObj Gaim::Conversation T_GaimObj Gaim::Conversation::Chat T_GaimObj Gaim::Conversation::IM T_GaimObj Gaim::ConvWindow T_GaimObj Gaim::DebugLevel T_IV Gaim::IM T_GaimObj Gaim::Plugin T_GaimObj INPUT T_GaimObj $var = gaim_perl_ref_object($arg) OUTPUT T_GaimObj $arg = gaim_perl_bless_object($var, \"$type\");