Tue, 04 Feb 2014 01:36:57 +0530
Merge gtkdoc-conversion
<?xml version='1.0' encoding="ISO-8859-1"?> <!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN" "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [ ]> <chapter id="chapter-tut-c-plugins"> <title>C Plugins tutorial</title> <sect2 id="tut-c-plugins-introduction"> <title>Introduction</title> <para> C plugins are native plugins. They have complete access to all of the API, and can do basically whatever they want. All of the protocol plugins are also written in C. </para> </sect2> <sect2 id="tut-c-plugins-getting-started"> <title>Getting Started</title> <para> To develop a plugin you need to have the libpurple and (for UI plugins) the Pidgin/Finch source code or development headers. It is generally a good idea to compile against the same version of Pidgin that you are running. You may also want to develop against the code in our Mercurial repository if you need to use a new feature. Please do not abuse our Mercurial repository, however. </para> <para> All plugins must have <literal>PURPLE_PLUGINS</literal> defined and the definition must be before including any libpurple, Pidgin, or Finch header files. Failure to do so can lead to strange errors that are hard to diagnose. Including <literal>purple.h</literal> will define this for you. </para> </sect2> <sect2 id="tut-c-plugins-hello-world"> <title>An Example</title> <para> I know every tutorial has a hello world, so why should libpurple be any different? <example> <title>Hello World!</title> <programlisting> #include <purple.h> static PurplePluginInfo * plugin_query(GError **error) { const gchar * const authors[] = { "Author Name <e@mail>", NULL }; /* For specific notes on the meanings of each of these members, consult the C Plugin Howto on the website. */ return purple_plugin_info_new ( "name", "Hello World!", "version", VERSION, "category", "Example", "summary", "Hello World Plugin", "description", "Hello World Plugin", "authors", authors, "website", "http://helloworld.tld", "abi-version", PURPLE_ABI_VERSION, NULL ); } static gboolean plugin_load(PurplePlugin *plugin, GError **error) { purple_notify_message(plugin, PURPLE_NOTIFY_MSG_INFO, "Hello World!", "This is the Hello World! plugin :)", NULL, NULL, NULL, NULL); return TRUE; } static gboolean plugin_unload(PurplePlugin *plugin, GError **error) { return TRUE; } PURPLE_PLUGIN_INIT(hello_world, plugin_query, plugin_load, plugin_unload); </programlisting> </example> </para> <para> Okay, so what does all this mean? We start off by including purple.h. This file defines <literal>PURPLE_PLUGINS</literal> as described before so that we don't have to manually define it. It also includes all the libpurple header files. </para> <para> <literal>plugin_query</literal>, <literal>plugin_load</literal> and <literal>plugin_unload</literal> must be implemented in every plugin. Each of these functions can return an error on failure by using <function>g_set_error()</function> on the <literal>error</literal> argument. </para> <para> <literal>plugin_query</literal> is called when the plugin is probed by the plugin system, and returns various information about the plugin in form of a newly created <literal>PurplePluginInfo</literal> instance. For a list of all available properties, see <link linkend="purple-plugin-info-new"><function>purple_plugin_info_new()</function></link>. </para> <para> <literal>plugin_load</literal> is called when the plugin is loaded so that you can initialize any variables, register dynamic types, and so on. Plugins may also want to add their preferences to the pref tree--more about that later. In this plugin we'll just use it to display a message. </para> <para> <literal>plugin_unload</literal> is called when the plugin is unloaded, and we can use it to wrap up everything, and free our variables. </para> <para> Finally we have <link linkend="PURPLE-PLUGIN-INIT:CAPS"><function>PURPLE_PLUGIN_INIT()</function></link>. It is a macro that every plugin MUST have. It tells libpurple some basic things about your plugin, like what name to use if the plugin is compiled statically, along with the <literal>plugin_query</literal>, <literal>plugin_load</literal>, and <literal>plugin_unload</literal> functions. </para> </sect2> </chapter>