libgaim/plugins/perl/common/Signal.xs

Thu, 12 Oct 2006 20:38:47 +0000

author
Martijn van Beers <martijn@eekeek.org>
date
Thu, 12 Oct 2006 20:38:47 +0000
changeset 14779
1b71da367f56
parent 14254
77edc7a6191a
child 20471
1966704b3e42
permissions
-rw-r--r--

[gaim-migrate @ 17471]
Martijn van Beers provided some patches to rework the perl object
casting/blessing for signal instances in order to let the newly added jabber-*
signals work. This is those patches.
This is also a small whitespace change, a removal of the gaim debug message
about "Found plugin info" it was just pissing me off, and a renamespacing of
gaim_blist_node_get_extended_menu into Gaim::Blist::Node where it makes
slightly more sense.

committer: Etan Reisner <deryni@pidgin.im>

#include "module.h"
#include "../perl-handlers.h"

MODULE = Gaim::Signal  PACKAGE = Gaim::Signal  PREFIX = gaim_signal_
PROTOTYPES: ENABLE

void
gaim_signal_connect_priority(instance, signal, plugin, callback, priority, data = 0)
	Gaim::Handle instance
	const char *signal
	Gaim::Plugin plugin
	SV *callback
	int priority
	SV *data
CODE:
	gaim_perl_signal_connect(plugin, instance, signal, callback, data, priority);

void
gaim_signal_connect(instance, signal, plugin, callback, data = 0)
	Gaim::Handle instance
	const char *signal
	Gaim::Plugin plugin
	SV *callback
	SV *data
CODE:
	gaim_perl_signal_connect(plugin, instance, signal, callback, data, GAIM_SIGNAL_PRIORITY_DEFAULT);

void
gaim_signal_disconnect(instance, signal, plugin)
	Gaim::Handle instance
	const char *signal
	Gaim::Plugin plugin
CODE:
	gaim_perl_signal_disconnect(plugin, instance, signal);

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