Sun, 09 Nov 2008 20:55:10 +0000
Added menu items to buddy list context menu to start voice and video sessions
After discussing the matter with Maiku, we decided to have two choises.
"Audio call" which will show up if audio sessions is possible with a buddy and
the other item is either "Audio/Video" or "Video" depending on if the buddy
supports both at the same time or not
#include "righteye10.h" typedef struct _point{ GLshort x; GLshort y; } Point; typedef struct Packet{ Point mouthLeft; Point mouthRight; Point mouthTop; Point mouthBottom; Point eyeLeft; Point eyeRight; } Packet; #define NUM_EYE_FRAMES 10 GLint rightEyes[NUM_EYE_FRAMES]; void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p) { GLshort points[4][3]; points[0][0]=p->mouthLeft.x; points[0][1]=p->mouthLeft.y; points[0][2]=front; points[1][0]=p->mouthBottom.x; points[1][1]=p->mouthTop.y; points[1][2]=front; points[2][0]=p->mouthRight.x; points[2][1]=p->mouthRight.y; points[2][2]=front; points[3][0]=p->mouthTop.x; points[3][1]=p->mouthTop.y; points[3][2]=front; ctrlpoints[0][0][0]=points[0][0]; ctrlpoints[0][0][1]=points[0][1]; ctrlpoints[0][0][2]=points[0][2]; ctrlpoints[0][1][0]=points[1][0]; ctrlpoints[0][1][1]=points[1][1]; ctrlpoints[0][1][2]=points[1][2]; ctrlpoints[0][2][0]=points[2][0]; ctrlpoints[0][2][1]=points[2][1]; ctrlpoints[0][2][2]=points[2][2]; ctrlpoints[1][0][0]=points[0][0]; ctrlpoints[1][0][1]=points[0][1]; ctrlpoints[1][0][2]=points[0][2]; ctrlpoints[1][1][0]=0; ctrlpoints[1][1][1]=0; ctrlpoints[1][1][2]=back; ctrlpoints[1][2][0]=points[2][0]; ctrlpoints[1][2][1]=points[2][1]; ctrlpoints[1][2][2]=points[2][2]; ctrlpoints[2][0][0]=points[0][0]; ctrlpoints[2][0][1]=points[0][1]; ctrlpoints[2][0][2]=points[0][2]; ctrlpoints[2][1][0]=points[3][0]; ctrlpoints[2][1][1]=points[3][1]; ctrlpoints[2][1][2]=points[3][2]; ctrlpoints[2][2][0]=points[2][0]; ctrlpoints[2][2][1]=points[2][1]; ctrlpoints[2][2][2]=points[2][2]; } void drawMouth(struct Packet* p) { GLshort[4][3][3] ctrlpoints; CalculateMouthPoints(ctrlpoints, p); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(10, 0, 10, 10, 0, 10); glEnable(GL_AUTO_NORMAL); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void initEyes(){ void drawEyes(struct Packet* p){ GLshort eye[3][3][3]; CalculateEyePoints(eye, p, LEFT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); CalculateEyePoints(eye, p, RIGHT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void drawHead(struct Packet* p){ }