Mon, 26 Jan 2009 09:12:04 +0000
Change "screen name" to "username" or "buddy name" in a whole bunch of
places in the code. I've been using the definitions from the jabber
specs, where "user" is me and "buddy" is someone on my buddy list.
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale); int compute_lid(BOOL open, int curr_lid, int max); void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir);