src/protocols/msn/slpcall.c

Wed, 26 Oct 2005 05:40:02 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Wed, 26 Oct 2005 05:40:02 +0000
changeset 11837
2f1206084fef
parent 11236
3dda2280d355
child 11897
10853b830964
permissions
-rw-r--r--

[gaim-migrate @ 14128]
Don't pass our active GaimStatus to the login PRPL callback...
It's not used by most PRPLS, and that ones that DO use it
probably shouldn't. Ideally the PRPLs won't store any info
about their own status, message, etc. All that should be in
the core status API, and when it needs some info it should
query the core to get it.

/**
 * @file slpcall.c SLP Call Functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "slpcall.h"
#include "slpsession.h"

#include "slp.h"

/* #define MSN_DEBUG_SLPCALL */

/**************************************************************************
 * Util
 **************************************************************************/

char *
rand_guid()
{
	return g_strdup_printf("%4X%4X-%4X-%4X-%4X-%4X%4X%4X",
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111);
}

/**************************************************************************
 * Main
 **************************************************************************/

MsnSlpCall *
msn_slp_call_new(MsnSlpLink *slplink)
{
	MsnSlpCall *slpcall;

	g_return_val_if_fail(slplink != NULL, NULL);

	slpcall = g_new0(MsnSlpCall, 1);

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_new: slpcall(%p)\n", slpcall);
#endif

	slpcall->slplink = slplink;

	msn_slplink_add_slpcall(slplink, slpcall);

	slpcall->timer = gaim_timeout_add(MSN_SLPCALL_TIMEOUT, msn_slp_call_timeout, slpcall);

	return slpcall;
}

void
msn_slp_call_destroy(MsnSlpCall *slpcall)
{
	GList *e;

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_destroy: slpcall(%p)\n", slpcall);
#endif

	g_return_if_fail(slpcall != NULL);

	if (slpcall->timer)
		gaim_timeout_remove(slpcall->timer);

	if (slpcall->id != NULL)
		g_free(slpcall->id);

	if (slpcall->branch != NULL)
		g_free(slpcall->branch);

	if (slpcall->data_info != NULL)
		g_free(slpcall->data_info);

	for (e = slpcall->slplink->slp_msgs; e != NULL; )
	{
		MsnSlpMessage *slpmsg = e->data;
		e = e->next;

#ifdef MSN_DEBUG_SLPCALL_VERBOSE
		gaim_debug_info("msn", "slpcall_destroy: trying slpmsg(%p)\n",
						slpmsg);
#endif

		if (slpmsg->slpcall == slpcall)
		{
			msn_slpmsg_destroy(slpmsg);
		}
	}

	msn_slplink_remove_slpcall(slpcall->slplink, slpcall);

	if (slpcall->end_cb != NULL)
		slpcall->end_cb(slpcall);

	g_free(slpcall);
}

void
msn_slp_call_init(MsnSlpCall *slpcall, MsnSlpCallType type)
{
	slpcall->session_id = rand() % 0xFFFFFF00 + 4;
	slpcall->id = rand_guid();
	slpcall->type = type;
}

void
msn_slp_call_session_init(MsnSlpCall *slpcall)
{
	MsnSlpSession *slpsession;

	slpsession = msn_slp_session_new(slpcall);

	if (slpcall->session_init_cb)
		slpcall->session_init_cb(slpsession);

	slpcall->started = TRUE;
}

void
msn_slp_call_invite(MsnSlpCall *slpcall, const char *euf_guid,
					int app_id, const char *context)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;
	char *header;
	char *content;

	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(context != NULL);

	slplink = slpcall->slplink;

	slpcall->branch = rand_guid();

	content = g_strdup_printf(
		"EUF-GUID: {%s}\r\n"
		"SessionID: %lu\r\n"
		"AppID: %d\r\n"
		"Context: %s\r\n\r\n",
		euf_guid,
		slpcall->session_id,
		app_id,
		context);

	header = g_strdup_printf("INVITE MSNMSGR:%s MSNSLP/1.0",
							 slplink->remote_user);

	slpmsg = msn_slpmsg_sip_new(slpcall, 0, header, slpcall->branch,
								"application/x-msnmsgr-sessionreqbody", content);

#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP INVITE";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_send_slpmsg(slplink, slpmsg);

	g_free(header);
	g_free(content);
}

void
msn_slp_call_close(MsnSlpCall *slpcall)
{
	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(slpcall->slplink != NULL);

	send_bye(slpcall, "application/x-msnmsgr-sessionclosebody");
	msn_slplink_unleash(slpcall->slplink);
	msn_slp_call_destroy(slpcall);
}

gboolean
msn_slp_call_timeout(gpointer data)
{
	MsnSlpCall *slpcall;

	slpcall = data;

#ifdef MSN_DEBUG_SLPCALL
	gaim_debug_info("msn", "slpcall_timeout: slpcall(%p)\n", slpcall);
#endif

	if (!slpcall->pending && !slpcall->progress)
	{
		msn_slp_call_destroy(slpcall);
		return FALSE;
	}

	slpcall->progress = FALSE;

	return TRUE;
}

MsnSlpCall *
msn_slp_process_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg)
{
	MsnSlpCall *slpcall;
	const guchar *body;
	gsize body_len;

	slpcall = NULL;
	body = slpmsg->buffer;
	body_len = slpmsg->size;

	if (slpmsg->flags == 0x0)
	{
		char *body_str;

		body_str = g_strndup((const char *)body, body_len);
		slpcall = msn_slp_sip_recv(slplink, body_str);
		g_free(body_str);
	}
	else if (slpmsg->flags == 0x20 || slpmsg->flags == 0x1000030)
	{
		slpcall = msn_slplink_find_slp_call_with_session_id(slplink, slpmsg->session_id);

		if (slpcall != NULL)
		{
			if (slpcall->timer)
				gaim_timeout_remove(slpcall->timer);

			slpcall->cb(slpcall, body, body_len);

			slpcall->wasted = TRUE;
		}
	}
#if 0
	else if (slpmsg->flags == 0x100)
	{
		slpcall = slplink->directconn->initial_call;

		if (slpcall != NULL)
			msn_slp_call_session_init(slpcall);
	}
#endif

	return slpcall;
}

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