Tue, 14 Feb 2006 05:43:43 +0000
[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.
#include <gtk/gtk.h> #include <gtk/gtkgl.h> #define DEFAULT_FRAME_DELAY 40 typedef void (gl_init_func) (GtkWidget *widget, void *data); typedef gboolean (*gl_config_func) (GtkWidget *widget, GdkEventConfigure *event, void *data); typedef gboolean (*gl_draw_func) (GtkWidget *widget, GdkEventExpose *event, void *data); struct draw_info { gboolean timeout; /* use/not use a timer callback */ int timer_id; /* glib timer callback id */ guint delay_ms; /* timer callback delay in ms */ void *data; /* drawing data */ }; struct window_box { GtkWidget *window; GtkWidget *vbox; GtkWidget *draw_area; }; /** * Initialize the gtkglext framework for all our widgets. * @return 0 on success, non-zero on failure */ int cc_init_gtk_gl(void); /** * Create a new OpenGL enabled window * @param init the initialize callback function * @param draw the drawing callback function * @param data drawing metadata * @param ret struct with returned window and vbox */ void cc_new_gl_window(gl_init_func init, gl_config_func config, gl_draw_func draw, struct draw_info *data, struct window_box *ret); /** * Create a new OpenGL enabled drawing area widget. * @param init the initialize callback function * @param draw the drawing callback function * @param data drawing metadata * @return the drawing widget */ GtkWidget *cc_new_gl_area(gl_init_func init, gl_config_func config, gl_draw_func draw, struct draw_info *data);