Tue, 14 Feb 2006 05:43:43 +0000
[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.
#ifndef __FACE_H__ #define __FACE_H__ #include <GL/gl.h> #include <GL/glu.h> #include "glm.h" #define NUM_PARTS 10 #define DOG_SHARK_CHANGE 5 #define CRAZY_COUNT 12 #define MAX_EYE_POP 1.3 #define EYE_TIME 120 #define MAX_FILE_LEN 64 #define ANGLE_INC 60 typedef enum {DOG, SHARK} KIND; typedef int BOOL; typedef enum {UP, DOWN, CONST} DIRECTION; typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE; struct face_struct { char* name; KIND my_kind; void* char_struct; GLint* mat_indeces; GLMmat_str* materials; OUTPUT_MODE my_mode; int eye_count, crazy_count; void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE); float curr_z_angle, curr_eye_pop; }; typedef struct face_struct* FACE; typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART; FACE init_face(KIND kind); FACE copy_face(FACE f); void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode); void change_materials(FACE face, int* mats, int num_change); #endif