plugins/mono/loader/signal-glue.c

Tue, 14 Feb 2006 05:43:43 +0000

author
Richard Laager <rlaager@pidgin.im>
date
Tue, 14 Feb 2006 05:43:43 +0000
changeset 13281
3558cb15ebb9
parent 11980
fe5c2c58508c
permissions
-rw-r--r--

[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.

#include "mono-glue.h"
#include "mono-helper.h"
#include "debug.h"
#include "blist.h"
#include "signals.h"
#include "value.h"

typedef struct {
	MonoObject *func;
	char *signal;
	GaimValue **values;
	GaimValue *ret_value;
	int num_vals;
} SignalData;

static GaimCallback get_callback(SignalData *sig_data);

static gpointer dispatch_callback(SignalData *sig_data, int num_vals, ...)
{
	MonoArray *array;
	MonoObject *obj;
	int i;
	gpointer meth_args[1];
	gpointer gaim_obj;
	
	va_list args;
	
	va_start(args, num_vals);
	
	array = mono_array_new(ml_get_domain(), mono_get_object_class(), num_vals);
	
	for (i = 0; i < num_vals; i++) {
		if (gaim_value_get_type(sig_data->values[i]) == GAIM_TYPE_SUBTYPE) {
			gaim_obj = va_arg(args, gpointer);
			obj = ml_object_from_gaim_subtype(gaim_value_get_subtype(sig_data->values[i]), gaim_obj);
			mono_array_set(array, MonoObject*, i, obj);
		} else {
			gaim_obj = va_arg(args, gpointer);
			obj = ml_object_from_gaim_type(gaim_value_get_type(sig_data->values[i]), gaim_obj);
			mono_array_set(array, MonoObject*, i, obj);
		}
	}
	
	va_end(args);
	
	meth_args[0] = array;
	
	return ml_delegate_invoke(sig_data->func, meth_args);	
}

static void cb_void__pointer(void *arg1, void *data)
{
	dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1);	
}

static void cb_void__pointer_pointer_pointer(void *arg1, void *arg2, void *arg3, void *data)
{
	dispatch_callback((SignalData*)data, ((SignalData*)data)->num_vals, arg1, arg2, arg3);	
}


int gaim_signal_connect_glue(MonoObject* h, MonoObject *plugin, MonoString *signal, MonoObject *func)
{
	char *sig;
	void **instance = NULL;
	SignalData *sig_data;
	GaimMonoPlugin *mplug;
	MonoClass *klass;
		
	sig = mono_string_to_utf8(signal);
	gaim_debug(GAIM_DEBUG_INFO, "mono", "connecting signal: %s\n", sig);
	
	instance = (void*)mono_object_unbox(h);
	
	sig_data = g_new0(SignalData, 1);
	
	sig_data->func = func;
	sig_data->signal = sig;
	
	gaim_signal_get_values(*instance, sig, &sig_data->ret_value, &sig_data->num_vals, &sig_data->values);
	
	klass = mono_object_get_class(plugin);
	
	mplug = ml_find_plugin_by_class(klass);
	
	mplug->signal_data = g_list_append(mplug->signal_data, (gpointer)sig_data);

	return gaim_signal_connect(*instance, sig, (gpointer)klass, get_callback(sig_data), (gpointer)sig_data);
}

static int determine_index(GaimType type)
{
	switch (type) {
		case GAIM_TYPE_SUBTYPE:
		case GAIM_TYPE_STRING:
		case GAIM_TYPE_OBJECT:
		case GAIM_TYPE_POINTER:
		case GAIM_TYPE_BOXED:
			return 1;
		break;
		default:
			return type;
		break;
	}
}

static gpointer callbacks[]= { 
										NULL,
										cb_void__pointer,
										NULL,
										cb_void__pointer_pointer_pointer
									};

static int callbacks_array_size = sizeof(callbacks) / sizeof(GaimCallback);
	

static GaimCallback get_callback(SignalData *sig_data)
{
	int i, index = 0;

	if (sig_data->ret_value == NULL)
		index = 0;
	else
		index = determine_index(gaim_value_get_type(sig_data->ret_value));
	
	for (i = 0; i < sig_data->num_vals; i++) {
		index += determine_index(gaim_value_get_type(sig_data->values[i]));
	}
	
	gaim_debug(GAIM_DEBUG_INFO, "mono", "get_callback index = %d\n", index);
	
	if (index >= callbacks_array_size || callbacks[index] == NULL) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "couldn't find a callback function for signal: %s\n", sig_data->signal);
		return NULL;
	}
	
	gaim_debug(GAIM_DEBUG_MISC, "mono", "using callback at index: %d\n", index);
	return GAIM_CALLBACK(callbacks[index]);
}

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