Tue, 14 Feb 2006 05:43:43 +0000
[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.
#include "module.h" MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::Option PREFIX = gaim_account_option_ PROTOTYPES: ENABLE void gaim_account_option_destroy(option) Gaim::Account::Option option const char * gaim_account_option_get_default_string(option) Gaim::Account::Option option void gaim_account_option_add_list_item(option, key, value) Gaim::Account::Option option const char * key const char * value void gaim_account_option_set_default_string(option, value); Gaim::Account::Option option const char * value void gaim_account_option_set_default_int(option, value); Gaim::Account::Option option int value void gaim_account_option_set_default_bool(option, value); Gaim::Account::Option option gboolean value Gaim::Account::Option gaim_account_option_list_new(class, text, pref_name, values) const char * text const char * pref_name SV * values PREINIT: GList *t_GL; int i, t_len; CODE: t_GL = NULL; t_len = av_len((AV *)SvRV(values)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl)); } RETVAL = gaim_account_option_list_new(text, pref_name, t_GL); OUTPUT: RETVAL Gaim::Account::Option gaim_account_option_string_new(class, text, pref_name, default_value) const char * text const char * pref_name const char * default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_int_new(class, text, pref_name, default_value) const char * text const char * pref_name gboolean default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_bool_new(class, text, pref_name, default_value) const char * text const char * pref_name gboolean default_value C_ARGS: text, pref_name, default_value Gaim::Account::Option gaim_account_option_new(class, type, text, pref_name) Gaim::PrefType type const char * text const char * pref_name C_ARGS: type, text, pref_name void gaim_account_option_get_list(option) Gaim::Account::Option option PREINIT: const GList *l; PPCODE: for (l = gaim_account_option_get_list(option); l != NULL; l = l->next) { /* XXX These are actually GaimKeyValuePairs but we don't have a * type for that and even if we did I don't think there's * anything perl could do with them, so I'm just going to * leave this as a Gaim::ListEntry for now. */ XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry"))); } Gaim::PrefType gaim_account_option_get_type(option) Gaim::Account::Option option gboolean gaim_account_option_get_masked(option) Gaim::Account::Option option int gaim_account_option_get_default_int(option) Gaim::Account::Option option; gboolean gaim_account_option_get_default_bool(option) Gaim::Account::Option option; const char * gaim_account_option_get_setting(option) Gaim::Account::Option option const char * gaim_account_option_get_text(option) Gaim::Account::Option option void gaim_account_option_set_list(option, values) Gaim::Account::Option option SV * values PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(values)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl)); } gaim_account_option_set_list(option, t_GL); void gaim_account_option_set_masked(option, masked) Gaim::Account::Option option gboolean masked MODULE = Gaim::Account::Option PACKAGE = Gaim::Account::UserSplit PREFIX = gaim_account_user_split_ PROTOTYPES: ENABLE Gaim::Account::UserSplit gaim_account_user_split_new(class, text, default_value, sep) const char * text const char * default_value char sep C_ARGS: text, default_value, sep char gaim_account_user_split_get_separator(split) Gaim::Account::UserSplit split const char * gaim_account_user_split_get_text(split) Gaim::Account::UserSplit split void gaim_account_user_split_destroy(split) Gaim::Account::UserSplit split