Tue, 14 Feb 2006 05:43:43 +0000
[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.
#ifndef _GAIM_PERL_HANDLERS_H_ #define _GAIM_PERL_HANDLERS_H_ #include "cmds.h" #include "plugin.h" #include "prefs.h" #include "pluginpref.h" #include "gtkplugin.h" #include "gtkutils.h" typedef struct { GaimCmdId id; SV *callback; SV *data; char *prpl_id; char *cmd; GaimPlugin *plugin; } GaimPerlCmdHandler; typedef struct { SV *callback; SV *data; GaimPlugin *plugin; int iotag; } GaimPerlTimeoutHandler; typedef struct { char *signal; SV *callback; SV *data; void *instance; GaimPlugin *plugin; } GaimPerlSignalHandler; void gaim_perl_plugin_action_cb(GaimPluginAction * gpa); GList *gaim_perl_plugin_actions(GaimPlugin *plugin, gpointer context); GaimPluginPrefFrame *gaim_perl_get_plugin_frame(GaimPlugin *plugin); GtkWidget *gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin); void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data); void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_timeout_clear(void); void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data, int priority); void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal); void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_signal_clear(void); GaimCmdId gaim_perl_cmd_register(GaimPlugin *plugin, const gchar *cmd, const gchar *args, GaimCmdPriority priority, GaimCmdFlag flag, const gchar *prpl_id, SV *callback, const gchar *helpstr, SV *data); void gaim_perl_cmd_unregister(GaimCmdId id); void gaim_perl_cmd_clear_for_plugin(GaimPlugin *plugin); #endif /* _GAIM_PERL_HANDLERS_H_ */