plugins/statenotify.c

Tue, 14 Feb 2006 05:43:43 +0000

author
Richard Laager <rlaager@pidgin.im>
date
Tue, 14 Feb 2006 05:43:43 +0000
changeset 13281
3558cb15ebb9
parent 12600
7ecd4441fdc7
child 13477
aa1863ed7f63
permissions
-rw-r--r--

[gaim-migrate @ 15646]
Always show a vertical scrollbar on conversations imhtmls. This will solve the shrinking conversation window bug. I chose this approach instead of saving the size of the window (as I had previous talked about), as this prevents the contents of the scrollback from rewrapping when the scrollbars appear or disappear. It also just seems to feel like the right thing to do, but maybe that's me being lazy.

#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
                        GaimStatus *status, void *data)
{
	gboolean available, old_available;

	available = gaim_status_is_available(status);
	old_available = gaim_status_is_available(old_status);

	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away")) {
		if (available && !old_available)
			write_status(buddy, _("%s is no longer away."));
		else if (!available && old_available)
			write_status(buddy, _("%s has gone away."));
	}
}

static void
buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle,
                      void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle")) {
		if (idle) {
			write_status(buddy, _("%s has become idle."));
		} else {
			write_status(buddy, _("%s is no longer idle."));
		}
	}
}

static void
buddy_signon_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed on."));
}

static void
buddy_signoff_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_signon"))
		write_status(buddy, _("%s has signed off."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_signon", _("Buddy _Signs On/Off"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-status-changed", plugin,
	                    GAIM_CALLBACK(buddy_status_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle-changed", plugin,
	                    GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-on", plugin,
	                    GAIM_CALLBACK(buddy_signon_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-signed-off", plugin,
	                    GAIM_CALLBACK(buddy_signoff_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame,
	0,   /* page_num (Reserved) */
	NULL /* frame (Reserved) */
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_signon", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)

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