libgaim/plugins/perl/common/AccountOpts.xs

Tue, 29 Aug 2006 02:22:08 +0000

author
Hil <allhilbert@users.sourceforge.net>
date
Tue, 29 Aug 2006 02:22:08 +0000
changeset 14432
3710852cdab5
parent 14254
77edc7a6191a
child 20470
77693555855f
permissions
-rw-r--r--

[gaim-migrate @ 17076]
SF Patch #1547720 from Hilbert
Fixes SF Bug #1541097

If you search, leave the Find dialog open, switch tabs, and search again, the search happens in the original tab. This patch fixes that bug. Now when you search, it searches in the active conversation window.

committer: Richard Laager <rlaager@pidgin.im>

#include "module.h"

MODULE = Gaim::Account::Option  PACKAGE = Gaim::Account::Option  PREFIX = gaim_account_option_
PROTOTYPES: ENABLE

void
gaim_account_option_destroy(option)
	Gaim::Account::Option option

const char *
gaim_account_option_get_default_string(option)
	Gaim::Account::Option option

void
gaim_account_option_add_list_item(option, key, value)
	Gaim::Account::Option option
	const char * key
	const char * value

void
gaim_account_option_set_default_string(option, value);
	Gaim::Account::Option option
	const char * value

void
gaim_account_option_set_default_int(option, value);
	Gaim::Account::Option option
	int value

void
gaim_account_option_set_default_bool(option, value);
	Gaim::Account::Option option
	gboolean value

Gaim::Account::Option
gaim_account_option_list_new(class, text, pref_name, values)
	const char * text
	const char * pref_name
	SV * values
PREINIT:
	GList *t_GL;
	int i, t_len;
CODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(values));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl));
	}
	RETVAL  = gaim_account_option_list_new(text, pref_name, t_GL);
OUTPUT:
	RETVAL

Gaim::Account::Option
gaim_account_option_string_new(class, text, pref_name, default_value)
	const char * text
	const char * pref_name
	const char * default_value
    C_ARGS:
	text, pref_name, default_value

Gaim::Account::Option
gaim_account_option_int_new(class, text, pref_name, default_value)
	const char * text
	const char * pref_name
	gboolean default_value
    C_ARGS:
	text, pref_name, default_value

Gaim::Account::Option
gaim_account_option_bool_new(class, text, pref_name, default_value)
	const char * text
	const char * pref_name
	gboolean default_value
    C_ARGS:
	text, pref_name, default_value

Gaim::Account::Option
gaim_account_option_new(class, type, text, pref_name)
	Gaim::PrefType type
	const char * text
	const char * pref_name
    C_ARGS:
	type, text, pref_name

void
gaim_account_option_get_list(option)
	Gaim::Account::Option option
PREINIT:
	const GList *l;
PPCODE:
	for (l = gaim_account_option_get_list(option); l != NULL; l = l->next) {
		/* XXX These are actually GaimKeyValuePairs but we don't have a
		 * type for that and even if we did I don't think there's
		 * anything perl could do with them, so I'm just going to
		 * leave this as a Gaim::ListEntry for now. */
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListEntry")));
	}

Gaim::PrefType
gaim_account_option_get_type(option)
	Gaim::Account::Option option

gboolean
gaim_account_option_get_masked(option)
	Gaim::Account::Option option

int
gaim_account_option_get_default_int(option)
	Gaim::Account::Option option;

gboolean
gaim_account_option_get_default_bool(option)
	Gaim::Account::Option option;

const char *
gaim_account_option_get_setting(option)
	Gaim::Account::Option option

const char *
gaim_account_option_get_text(option)
	Gaim::Account::Option option

void
gaim_account_option_set_list(option, values)
	Gaim::Account::Option option
	SV * values
PREINIT:
	GList *t_GL;
	int i, t_len;
PPCODE:
	t_GL = NULL;
	t_len = av_len((AV *)SvRV(values));

	for (i = 0; i < t_len; i++) {
		STRLEN t_sl;
		t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(values), i, 0), t_sl));
	}
	gaim_account_option_set_list(option, t_GL);

void
gaim_account_option_set_masked(option, masked)
	Gaim::Account::Option option
	gboolean masked

MODULE = Gaim::Account::Option  PACKAGE = Gaim::Account::UserSplit  PREFIX = gaim_account_user_split_
PROTOTYPES: ENABLE

Gaim::Account::UserSplit
gaim_account_user_split_new(class, text, default_value, sep)
	const char * text
	const char * default_value
	char sep
    C_ARGS:
	text, default_value, sep

char
gaim_account_user_split_get_separator(split)
	Gaim::Account::UserSplit split

const char *
gaim_account_user_split_get_text(split)
	Gaim::Account::UserSplit split

void
gaim_account_user_split_destroy(split)
	Gaim::Account::UserSplit split

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