libgaim/plugins/perl/scripts/account.pl

Tue, 29 Aug 2006 02:22:08 +0000

author
Hil <allhilbert@users.sourceforge.net>
date
Tue, 29 Aug 2006 02:22:08 +0000
changeset 14432
3710852cdab5
parent 14254
77edc7a6191a
child 15166
8febc283dead
permissions
-rw-r--r--

[gaim-migrate @ 17076]
SF Patch #1547720 from Hilbert
Fixes SF Bug #1541097

If you search, leave the Find dialog open, switch tabs, and search again, the search happens in the original tab. This patch fixes that bug. Now when you search, it searches in the active conversation window.

committer: Richard Laager <rlaager@pidgin.im>

$MODULE_NAME = "Account Functions Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => " Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.",
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "perlTestGroup";
	my $TEST_NAME	 	= "perlTestName";
	my $TEST_ALIAS	 	= "perlTestAlias";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Started.");
	print "\n\n";
	

	#################################
	#				#
	#	Gaim::Account::Option	#
	#				#
	#################################

	print "Testing: Gaim::Account::Option::new()...\n";
	$acc_opt  = Gaim::Account::Option->new(1, "TEXT", "pref_name");
	$acc_opt2 = Gaim::Account::Option->bool_new("TeXt", "MYprefName", 1);
	
	#################################
	#				#
	#	Gaim::Account		#
	#				#
	#################################


	print "Testing: Gaim::Account::new()... ";
	$account = Gaim::Account->new($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing: Gaim::Accounts::add()...";
	Gaim::Accounts::add($account);
	print "pending find...\n";

	print "Testing: Gaim::Accounts::find()...";
	$account = Gaim::Accounts::find($TEST_NAME, $PROTOCOL_ID);
	if ($account) { print "ok.\n"; } else { print "fail.\n"; }
	
	print "Testing: Gaim::Account::get_username()... ";
	$user_name = $account->get_username();
	if ($user_name) {
		print "Success: $user_name.\n";
	} else {
		print "Failed!\n";
	}

	print "Testing: Gaim::Account::is_connected()... ";
	if ($account->is_connected()) {
		print " Connected.\n";
	} else {
		print " Disconnected.\n";
	}

	print "Testing: Gaim::Accounts::get_active_status()... ";
	if ($account->get_active_status()) {
		print "Okay.\n";
	} else {
		print "Failed!\n";
	}

	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	print "Testing: Gaim::Accounts::connect()...pending...\n";
	
	$account->set_status("available", TRUE);
	$account->connect();

	print "\n\n";
	Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Started.");
	print "\n\n";

	#########  TEST CODE HERE  ##########

	print "\n\n";
	Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Completed.");
	print "\n\n" . "#" x 80 . "\n\n";
}

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