src/prpl.c

Sun, 13 Jul 2003 18:33:25 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Sun, 13 Jul 2003 18:33:25 +0000
changeset 6109
44e5eb92b617
parent 5945
941f14d90d22
child 6371
e92b66ee5518
permissions
-rw-r--r--

[gaim-migrate @ 6571]
Make attempting to sign on to an account twice not crash Gaim, and make
the prompt for password request window only open once at max. I might
change this in a few minutes, but this works, and I wanted to commit it
before I break something.

Move the gaim_request_input() call for "Please enter your password" to
connection.c instead of gtkconn.c. There is no need for this to be in
gtkconn.c, and doing it in core means less work for UIs.

Make closing a notify window call the cancel action.

Set the titles for request windows, when given.

Remove a bit of odd, un-needed code from main.c (hitting "enter" in the
password field was calling doenter which called dologin. Now it just
calls dologin).

/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "ui.h"
#include "util.h"

/* XXX */
#include "gtkconv.h"

const char *
gaim_prpl_num_to_id(GaimProtocol protocol)
{
	g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL);

	switch (protocol)
	{
		case GAIM_PROTO_TOC:      return "prpl-toc";     break;
		case GAIM_PROTO_OSCAR:    return "prpl-oscar";   break;
		case GAIM_PROTO_YAHOO:    return "prpl-yahoo";   break;
		case GAIM_PROTO_ICQ:      return "prpl-icq";     break;
		case GAIM_PROTO_MSN:      return "prpl-msn";     break;
		case GAIM_PROTO_IRC:      return "prpl-irc";     break;
		case GAIM_PROTO_JABBER:   return "prpl-jabber";  break;
		case GAIM_PROTO_NAPSTER:  return "prpl-napster"; break;
		case GAIM_PROTO_ZEPHYR:   return "prpl-zephyr";  break;
		case GAIM_PROTO_GADUGADU: return "prpl-gg";      break;
		case GAIM_PROTO_MOO:      return "prpl-moo";     break;
		case GAIM_PROTO_TREPIA:   return "prpl-trepia";  break;

		default:
			break;
	}

	return NULL;
}

GaimProtocol
gaim_prpl_id_to_num(const char *id)
{
	g_return_val_if_fail(id != NULL, -1);

	if      (!strcmp(id, "prpl-toc"))     return GAIM_PROTO_TOC;
	else if (!strcmp(id, "prpl-oscar"))   return GAIM_PROTO_OSCAR;
	else if (!strcmp(id, "prpl-yahoo"))   return GAIM_PROTO_YAHOO;
	else if (!strcmp(id, "prpl-icq"))     return GAIM_PROTO_ICQ;
	else if (!strcmp(id, "prpl-msn"))     return GAIM_PROTO_MSN;
	else if (!strcmp(id, "prpl-irc"))     return GAIM_PROTO_IRC;
	else if (!strcmp(id, "prpl-jabber"))  return GAIM_PROTO_JABBER;
	else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER;
	else if (!strcmp(id, "prpl-zephyr"))  return GAIM_PROTO_ZEPHYR;
	else if (!strcmp(id, "prpl-gg"))      return GAIM_PROTO_GADUGADU;
	else if (!strcmp(id, "prpl-moo"))     return GAIM_PROTO_MOO;
	else if (!strcmp(id, "prpl-trepia"))  return GAIM_PROTO_TREPIA;

	return -1;
}

GaimPlugin *
gaim_find_prpl(GaimProtocol type)
{
	GList *l;
	GaimPlugin *plugin;

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {

			if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type)
				return plugin;
		}
	}

	return NULL;
}

struct icon_data {
	GaimConnection *gc;
	char *who;
	void *data;
	int len;
};

static GList *icons = NULL;

static gint find_icon_data(gconstpointer a, gconstpointer b)
{
	const struct icon_data *x = a;
	const struct icon_data *y = b;

	return ((x->gc != y->gc) || gaim_utf8_strcasecmp(x->who, y->who));
}

void set_icon_data(GaimConnection *gc, const char *who, void *data, int len)
{
	GaimConversation *conv;
	struct icon_data tmp;
	GList *l;
	struct icon_data *id;
	struct buddy *b;
	/* i'm going to vent here a little bit about normalize().  normalize()
	 * uses a static buffer, so when we call functions that use normalize() from
	 * functions that use normalize(), whose parameters are the result of running
	 * normalize(), bad things happen.  To prevent some of this, we're going
	 * to make a copy of what we get from normalize(), so we know nothing else
	 * touches it, and buddy icons don't go to the wrong person.  Some day I
	 * will kill normalize(), and dance on its grave.  That will be a very happy
	 * day for everyone.
	 *                                    --ndw
	 */
	char *realwho = g_strdup(normalize(who));
	tmp.gc = gc;
	tmp.who = realwho;
	tmp.data=NULL;
	tmp.len = 0;
	l = g_list_find_custom(icons, &tmp, find_icon_data);
	id = l ? l->data : NULL;

	if (id) {
		g_free(id->data);
		if (!data) {
			icons = g_list_remove(icons, id);
			g_free(id->who);
			g_free(id);
			g_free(realwho);
			return;
		}
	} else if (data) {
		id = g_new0(struct icon_data, 1);
		icons = g_list_append(icons, id);
		id->gc = gc;
		id->who = g_strdup(realwho);
	} else {
		g_free(realwho);
		return;
	}

	gaim_debug(GAIM_DEBUG_MISC, "prpl", "Got icon for %s (length %d)\n",
			   realwho, len);

	id->data = g_memdup(data, len);
	id->len = len;

	/* Update the buddy icon for this user. */
	conv = gaim_find_conversation(realwho);

	/* XXX Buddy Icon should probalby be part of struct buddy instead of this weird global
	 * linked list stuff. */

	if ((b = gaim_find_buddy(gc->account, realwho)) != NULL) {
		char *random = g_strdup_printf("%x", g_random_int());
		char *filename = g_build_filename(gaim_user_dir(), "icons", random,
				NULL);
		char *dirname = g_build_filename(gaim_user_dir(), "icons", NULL);
		char *old_icon = gaim_buddy_get_setting(b, "buddy_icon");
		FILE *file = NULL;

		g_free(random);

		if(!g_file_test(dirname, G_FILE_TEST_IS_DIR)) {
			gaim_debug(GAIM_DEBUG_INFO, "buddy icons",
					   "Creating icon cache directory.\n");

			if(mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
				gaim_debug(GAIM_DEBUG_ERROR, "buddy icons",
						   "Unable to create directory %s: %s\n",
						   dirname, strerror(errno));
		}

		g_free(dirname);

		file = fopen(filename, "wb");
		if (file) {
			fwrite(data, 1, len, file);
			fclose(file);
		}

		if(old_icon) {
			unlink(old_icon);
			g_free(old_icon);
		}

		gaim_buddy_set_setting(b, "buddy_icon", filename);
		gaim_blist_save();

		g_free(filename);

		gaim_blist_update_buddy_icon(b);
	}

	if (conv != NULL && gaim_conversation_get_gc(conv) == gc)
		gaim_gtkconv_update_buddy_icon(conv);

	g_free(realwho);
}

void remove_icon_data(GaimConnection *gc)
{
	GList *list = icons;
	struct icon_data *id;

	while (list) {
		id = list->data;
		if (id->gc == gc) {
			g_free(id->data);
			g_free(id->who);
			list = icons = g_list_remove(icons, id);
			g_free(id);
		} else
			list = list->next;
	}
}

void *get_icon_data(GaimConnection *gc, const char *who, int *len)
{
	struct icon_data tmp = { gc, normalize(who), NULL, 0 };
	GList *l = g_list_find_custom(icons, &tmp, find_icon_data);
	struct icon_data *id = l ? l->data : NULL;

	if (id) {
		*len = id->len;
		return id->data;
	}

	*len = 0;
	return NULL;
}

struct got_add {
	GaimConnection *gc;
	char *who;
	char *alias;
};

static void dont_add(struct got_add *ga)
{
	g_free(ga->who);
	if (ga->alias)
		g_free(ga->alias);
	g_free(ga);
}

static void do_add(struct got_add *ga)
{
	if (g_list_find(gaim_connections_get_all(), ga->gc))
		show_add_buddy(ga->gc, ga->who, NULL, ga->alias);
	dont_add(ga);
}

void show_got_added(GaimConnection *gc, const char *id,
		    const char *who, const char *alias, const char *msg)
{
	GaimAccount *account;
	char buf[BUF_LONG];
	struct got_add *ga;
	struct buddy *b;

	account = gaim_connection_get_account(gc);
	b = gaim_find_buddy(gc->account, who);

	ga = g_new0(struct got_add, 1);
	ga->gc    = gc;
	ga->who   = g_strdup(who);
	ga->alias = (alias ? g_strdup(alias) : NULL);


	g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"),
		   who,
		   alias ? " (" : "",
		   alias ? alias : "",
		   alias ? ")" : "",
		   (id
			? id
			: (gaim_connection_get_display_name(gc)
			   ? gaim_connection_get_display_name(gc)
			   : gaim_account_get_username(account))),
		   msg ? ": " : ".",
		   msg ? msg : "",
		   b ? "" : _("\n\nDo you wish to add him or her to your buddy list?"));

	if (b) {
		gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf);
	}
	else
		gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf,
							0, ga, 2,
							_("Add"), G_CALLBACK(do_add),
							_("Cancel"), G_CALLBACK(dont_add));
}

mercurial