src/gaim-notifications-example.py

Fri, 06 Jan 2006 04:46:00 +0000

author
Casey Harkins <charkins@pidgin.im>
date
Fri, 06 Jan 2006 04:46:00 +0000
changeset 12744
45d72d69f399
parent 11331
6e06ed40a312
child 13221
98e6b83ab770
permissions
-rw-r--r--

[gaim-migrate @ 15091]
" Adds an emblem to a buddy if they have a queued message
(hidden conversation). In the large buddy list it is
added in the northwest corner, sliding the existing
northwest emblem (if specified) to the northeast
position and discarding the northeast emblem. In the
small buddy list, the emblem is added to the southeast.

Attached is a patch and an emblem image to be dropped
in pixmaps/status/default/. The emblem image is a
scaled down version of the send-im.png image." -- Casey Harkins

as I asked for this patch, and since there don't seem to be objections to
it (yet), I'm going ahead and applying it.

committer: Luke Schierer <lschiere@pidgin.im>

#!/usr/bin/env python

# This is a simple gaim notification server.
# It shows notifications when your buddy signs on or you get an IM message.
#
# This script requires Python 2.4 and PyGTK bindings
#
# Note that all function names are resolved dynamically, no
# gaim-specific library is needed.

import dbus
import dbus.glib
import dbus.decorators
import gobject
import os

def ensureimconversation(conversation, account, name):
    if conversation != 0:
        return conversation
    else:
        # 1 = GAIM_CONV_IM 
        return gaim.GaimConversationNew(1, account, name)

def receivedimmsg(account, name, message, conversation, flags):
    buddy = gaim.GaimFindBuddy(account, name)
    if buddy != 0:
        alias = gaim.GaimBuddyGetAlias(buddy)
    else:
        alias = name

    text = "%s says %s" % (alias, message)
    code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
                      "'So what?','Show me',Close,Abuse", text)

    if code == 101:                     # so what?
        pass
    else:
        conversation = ensureimconversation(conversation, account, name)

    if code == 102:                     # show me
        window = gaim.GaimConversationGetWindow(conversation)
        gaim.GaimConvWindowRaise(window)

    if code == 103:                     # close 
        gaim.GaimConversationDestroy(conversation)

    if code == 104:                     # abuse
        im = gaim.GaimConversationGetImData(conversation)
        gaim.GaimConvImSend(im, "Go away you f...")
                                 
        
def buddysignedon(buddyid):
    alias = gaim.GaimBuddyGetAlias(buddyid)
    text = "%s is online" % alias

    code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
                      "'So what?','Let's talk'", text)

    if code == 101:                     # so what?
        pass

    if code == 102:                     # let's talk
        name = gaim.GaimBuddyGetName(buddyid)
        account = gaim.GaimBuddyGetAccount(buddyid)
        gaim.GaimConversationNew(1, account, name)
    

bus = dbus.SessionBus()
obj = bus.get_object("org.gaim.GaimService", "/org/gaim/GaimObject")
gaim = dbus.Interface(obj, "org.gaim.GaimInterface")

bus.add_signal_receiver(receivedimmsg,
                        dbus_interface = "org.gaim.GaimInterface",
                        signal_name = "ReceivedImMsg")

bus.add_signal_receiver(buddysignedon,
                        dbus_interface = "org.gaim.GaimInterface",
                        signal_name = "BuddySignedOn")

print """This is a simple gaim notification server.
It shows notifications when your buddy signs on or you get an IM message."""

loop = gobject.MainLoop()
loop.run()

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