Fri, 06 Jan 2006 04:46:00 +0000
[gaim-migrate @ 15091]
" Adds an emblem to a buddy if they have a queued message
(hidden conversation). In the large buddy list it is
added in the northwest corner, sliding the existing
northwest emblem (if specified) to the northeast
position and discarding the northeast emblem. In the
small buddy list, the emblem is added to the southeast.
Attached is a patch and an emblem image to be dropped
in pixmaps/status/default/. The emblem image is a
scaled down version of the send-im.png image." -- Casey Harkins
as I asked for this patch, and since there don't seem to be objections to
it (yet), I'm going ahead and applying it.
committer: Luke Schierer <lschiere@pidgin.im>
/** * @file idle.h Idle API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_IDLE_H_ #define _GAIM_IDLE_H_ /** * Idle UI operations. */ typedef struct { time_t (*get_time_idle)(void); } GaimIdleUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Idle API */ /**************************************************************************/ /*@{*/ /** * Touch our idle tracker. This signifies that the user is * 'active'. The conversation code calls this when the * user sends an IM, for example. */ void gaim_idle_touch(void); /** * Fake our idle time by setting the time at which our * accounts purportedly became idle. This is used by * the I'dle Mak'er plugin. */ void gaim_idle_set(time_t time); /*@}*/ /**************************************************************************/ /** @name Idle Subsystem */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for idle reporting. * * @param ops The UI operations structure. */ void gaim_idle_set_ui_ops(GaimIdleUiOps *ops); /** * Returns the UI operations structure used for idle reporting. * * @return The UI operations structure in use. */ GaimIdleUiOps *gaim_idle_get_ui_ops(void); /** * Initializes the idle system. */ void gaim_idle_init(void); /** * Uninitializes the idle system. */ void gaim_idle_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_IDLE_H_ */