plugins/crazychat/camdata.h

Thu, 16 Feb 2006 23:02:56 +0000

author
Sean Egan <seanegan@pidgin.im>
date
Thu, 16 Feb 2006 23:02:56 +0000
changeset 13304
4ad9297570d2
parent 12323
f52908fb23b0
permissions
-rw-r--r--

[gaim-migrate @ 15669]
There was an attempt to make each Jabber resource have its own conversation
window, which wasn't working, and instead sending outgoing messages to the
wrong resource. Different conversations with each resource breaks the whole
"Send to" one-window-per-person metaphor, so I just changed the behavior to
send messages to whichever resources last messaged you. Perhaps later, when
we're not in a freeze, we can consider an API that allows prpls to populate
the Send To menu themselves, letting you easily switch what resource you're
chatting with in the same window

/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */
 
#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct 
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;
	
	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp(void);
//void DecrementCurrentClamp(void);
void SetMungDataColorDefaults(void);
CGrafPtr GetMungDataWindowPort(void);

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType(void);

//long GetCurrentClamp(void);
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort(void);

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq(void);

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