Thu, 16 Feb 2006 23:02:56 +0000
[gaim-migrate @ 15669]
There was an attempt to make each Jabber resource have its own conversation
window, which wasn't working, and instead sending outgoing messages to the
wrong resource. Different conversations with each resource breaks the whole
"Send to" one-window-per-person metaphor, so I just changed the behavior to
send messages to whichever resources last messaged you. Perhaps later, when
we're not in a freeze, we can consider an API that allows prpls to populate
the Send To menu themselves, letting you easily switch what resource you're
chatting with in the same window
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> #include "face.h" #define ASCII_DIGITS 48 void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale){ int i; char c; GLint* temp_lists; GLMmodel** temp_models; char* temp = (char*)malloc(sizeof(char) * (strlen(name) + strlen(".obj" + 3))); GLMmodel* model; float dum; temp_lists = (GLint*)malloc(sizeof(GLint) * num_lists); temp_models = (GLMmodel**)malloc(sizeof(GLMmodel*) * num_lists); for(i=0;i<num_lists;i++) { strcpy(temp, name); if(i<10){ c = (char)(ASCII_DIGITS+i); strncat(temp, &c, 1); } else{ c = (char)(i/10+ASCII_DIGITS); strncat(temp, &c, 1); c = (char)(i%10 + ASCII_DIGITS); strncat(temp, &c, 1); } strcat(temp, ".obj"); temp_models[i]=glmReadOBJ(temp); glmScale(temp_models[i], my_scale); dum =glmUnitize(temp_models[i]); // this actually just centers //printf("%s factor %f", temp, dum); temp_lists[i]=glmList(temp_models[i], GLM_SMOOTH); } *lists = temp_lists; *models = temp_models; free(temp); } int compute_lid(BOOL open, int curr_lid, int max){ if(open) { if(curr_lid < max){ curr_lid++; } else curr_lid=max; } else { if(curr_lid >=2){ curr_lid-=2; } else if(curr_lid==1){ curr_lid--; } curr_lid=0; } return curr_lid; } void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir) { struct doggy_struct* dog = (struct doggy_struct*)f->char_struct; if(f->my_mode==NORMAL){ f->curr_z_angle=0; return; } if(f->my_mode==CRAZY1){ f->curr_z_angle = f->curr_z_angle+ANGLE_INC; *angle = f->curr_z_angle; } }