plugins/mono/MPlugin.cs

Tue, 03 Jan 2006 05:56:22 +0000

author
Daniel Atallah <datallah@pidgin.im>
date
Tue, 03 Jan 2006 05:56:22 +0000
changeset 12691
4c178bccdba7
parent 11980
fe5c2c58508c
permissions
-rw-r--r--

[gaim-migrate @ 15034]
Using g_thread_exit() instead of simply returning at the bottom of the thread function seems to prevent some weird crashes. Also, display the error message for SRV lookup failures instead of just the error code.

using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		Status old_status = (Status)args[1];
		Status status = (Status)args[2];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}

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