doc/sound-signals.dox

Sun, 16 Apr 2006 18:28:53 +0000

author
Tim Ringenbach <marv@pidgin.im>
date
Sun, 16 Apr 2006 18:28:53 +0000
changeset 13644
6c41d6b54bcb
parent 12292
1193c8f68b6a
child 16244
be35cbf49dfb
permissions
-rw-r--r--

[gaim-migrate @ 16041]
Ike Ginerich fixed gaim_markup_slice().
Looks like the way we were using it just happened to work, which explains how
I was sure I tested this and it worked and yet it was broken. Go figure.

/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et

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