Mon, 20 Oct 2003 04:08:13 +0000
[gaim-migrate @ 7888]
This is fun. I got silly and decided to add some drop shadows to the buddy
list tooltip. It looks totally awesome. It will be reverted before the next
release though. It's just far too hacky.
/* * gaim * * File: wgaimerror.h * Date: October 14, 2002 * Description: Convert Winsock errors to Unix errors * * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WGAIMERROR_H #define _WGAIMERROR_H /* Here we define unix socket errors as windows socket errors */ #define ENETDOWN WSAENETDOWN #define EAFNOSUPPORT WSAEAFNOSUPPORT #define EINPROGRESS WSAEINPROGRESS #define ENOBUFS WSAENOBUFS #define EPROTONOSUPPORT WSAEPROTONOSUPPORT #define EPROTOTYPE WSAEPROTOTYPE #define ESOCKTNOSUPPORT WSAESOCKTNOSUPPORT #define EADDRINUSE WSAEADDRINUSE #define EINPROGRESS WSAEINPROGRESS #define EALREADY WSAEALREADY #define EADDRNOTAVAIL WSAEADDRNOTAVAIL #define ECONNREFUSED WSAECONNREFUSED #define EISCONN WSAEISCONN #define ENETUNREACH WSAENETUNREACH #define ENOTSOCK WSAENOTSOCK #define ETIMEDOUT WSAETIMEDOUT #define EWOULDBLOCK WSAEWOULDBLOCK #define ENOTCONN WSAENOTCONN #define ENETRESET WSAENETRESET #define EOPNOTSUPP WSAEOPNOTSUPP #define ESHUTDOWN WSAESHUTDOWN #define EMSGSIZE WSAEMSGSIZE #define ECONNABORTED WSAECONNABORTED #define ECONNRESET WSAECONNRESET #endif /* end _WGAIMERROR_H */