Tue, 06 Jul 2004 18:06:43 +0000
[gaim-migrate @ 10285]
" This patch completely eliminates the use of the old
numeric prpl identifiers.
I've noticed that some plugins (both in gaim's cvs and
external) continue to use the constants even though
they are essentially no longer valid - code that relies
on them being unique will fail - the new built-in prpls
(SILC and novell) ,and any recent external prpls don't
have numeric values.
The once side effect that the removal causes is that
the code for importing of the old .gaimrc and *.blist
files is a little more kludgy (using magic numbers
instead of the old constants). IMHO this isn't a big
deal as the code will go away eventually anyway.
**This patch also fixes the raw plugin so that i
compiles once again.
**Someone should make sure that the gaim-remote and raw
plugins still work. (If the raw doesn't work, it may be
unrelated as it hasn't been updated since the latest
significant MSN changes - i just made a minor change to
make it compile)" --Daniel Atallah
(13:44:44) Me: what think you of getting rid of prpl numbers?
(13:45:05) Sean: what do you mean?
(13:45:27) Me: right now they are listed as deprecated, but still used in a
few of our own plugins as well as in some 3rd party stuff
(13:45:32) Me: and the enum still exists in the core
(13:45:44) Me: and the newwer prpls such as novell don't use them
(13:45:59) Me: datallah has submitted a patch to get rid of them entirely
(13:46:31) Me: the only thing it would break would be the old blist import,
which he hacked into working with magic numbers, but which i tend to think
we could remove entirely anyway
(13:50:03) Sean: Let's get rid of them, then.
(13:50:10) Sean: and take out old .blist code too
(13:50:14) Me: cool
(13:52:37) Sean: we should get rid of .gaimrc code too, sometime.
(13:53:02) Sean: If anyone's seriously just now upgrading from 0.59.x, or
whatever, they deserve to lose their preferences.
(12:27:56) LSchiere: Paco-Paco: what do you think of getting rid of the
deprecated prpl numbers?
(12:28:14) Paco-Paco: LSchiere: I think it shouldh ave happened long ago
committer: Luke Schierer <lschiere@pidgin.im>
/** * @file account.c Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "debug.h" #include "notify.h" #include "pounce.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "signals.h" #include "server.h" #include "util.h" typedef enum { TAG_NONE = 0, TAG_PROTOCOL, TAG_NAME, TAG_PASSWORD, TAG_ALIAS, TAG_USERINFO, TAG_BUDDYICON, TAG_SETTING, TAG_TYPE, TAG_HOST, TAG_PORT } AccountParserTag; typedef struct { GaimPrefType type; char *ui; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; typedef struct { AccountParserTag tag; GaimAccount *account; GaimProxyInfo *proxy_info; char *protocol_id; GString *buffer; GaimPrefType setting_type; char *setting_ui; char *setting_name; gboolean in_proxy; } AccountParserData; static GaimAccountUiOps *account_ui_ops = NULL; static GList *accounts = NULL; static guint accounts_save_timer = 0; static gboolean accounts_loaded = FALSE; static void delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->ui != NULL) g_free(setting->ui); if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } static gboolean accounts_save_cb(gpointer unused) { gaim_accounts_sync(); accounts_save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (!accounts_save_timer) accounts_save_timer = gaim_timeout_add(5000, accounts_save_cb, NULL); } GaimAccount * gaim_account_new(const char *username, const char *protocol_id) { GaimAccount *account = NULL; g_return_val_if_fail(username != NULL, NULL); if(protocol_id) account = gaim_accounts_find(username, protocol_id); if (account != NULL) return account; account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol_id(account, protocol_id ? protocol_id : GAIM_PROTO_DEFAULT); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; return account; } void gaim_account_destroy(GaimAccount *account) { GList *l; g_return_if_fail(account != NULL); gaim_debug(GAIM_DEBUG_INFO, "account", "Destroying account %p\n", account); if (account->gc != NULL) gaim_connection_destroy(account->gc); gaim_debug(GAIM_DEBUG_INFO, "account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l->data; if (gaim_conversation_get_account(conv) == account) gaim_conversation_set_account(conv, NULL); } if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); if (account->protocol_id != NULL) g_free(account->protocol_id); g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); if(account->system_log) gaim_log_free(account->system_log); g_free(account); } GaimConnection * gaim_account_register(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug(GAIM_DEBUG_INFO, "account", "Registering account %p. gc = %p\n", account, gc); gaim_connection_register(gc); return gc; } GaimConnection * gaim_account_connect(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug(GAIM_DEBUG_INFO, "account", "Connecting to account %p. gc = %p\n", account, gc); gaim_connection_connect(gc); return gc; } void gaim_account_disconnect(GaimAccount *account) { GaimConnection *gc; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_debug(GAIM_DEBUG_INFO, "account", "Disconnecting account %p\n", account); gc = gaim_account_get_connection(account); gaim_account_set_connection(account, NULL); gaim_connection_disconnect(gc); } void gaim_account_notify_added(GaimAccount *account, const char *id, const char *remote_user, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->notify_added != NULL) ui_ops->notify_added(account, remote_user, id, alias, message); } static void change_password_cb(GaimAccount *account, GaimRequestFields *fields) { const char *orig_pass, *new_pass_1, *new_pass_2; orig_pass = gaim_request_fields_get_string(fields, "password"); new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1"); new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2"); if (g_utf8_collate(new_pass_1, new_pass_2)) { gaim_notify_error(NULL, NULL, _("New passwords do not match."), NULL); return; } if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL || *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0') { gaim_notify_error(NULL, NULL, _("Fill out all fields completely."), NULL); return; } serv_change_passwd(gaim_account_get_connection(account), orig_pass, new_pass_1); gaim_account_set_password(account, new_pass_1); } void gaim_account_request_change_password(GaimAccount *account) { GaimRequestFields *fields; GaimRequestFieldGroup *group; GaimRequestField *field; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Original password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_1", _("New password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_2", _("New password (again)"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); g_snprintf(primary, sizeof(primary), _("Change password for %s"), gaim_account_get_username(account)); /* I'm sticking this somewhere in the code: bologna */ gaim_request_fields(gaim_account_get_connection(account), NULL, primary, _("Please enter your current password and your " "new password."), fields, _("OK"), G_CALLBACK(change_password_cb), _("Cancel"), NULL, account); } static void set_user_info_cb(GaimAccount *account, const char *user_info) { GaimConnection *gc; gaim_account_set_user_info(account, user_info); gc = gaim_account_get_connection(account); if (gc != NULL) serv_set_info(gaim_account_get_connection(account), user_info); } void gaim_account_request_change_user_info(GaimAccount *account) { GaimConnection *gc; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gc = gaim_account_get_connection(account); g_snprintf(primary, sizeof(primary), _("Change user information for %s"), gaim_account_get_username(account)); gaim_request_input(gaim_account_get_connection(account), NULL, primary, NULL, gaim_account_get_user_info(account), TRUE, FALSE, ((gc != NULL) && (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL), _("Save"), G_CALLBACK(set_user_info_cb), _("Cancel"), NULL, account); } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); if (account->username != NULL) g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); if (account->password != NULL) g_free(account->password); account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); if (account->alias != NULL) g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); if (account->user_info != NULL) g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); if (account->buddy_icon != NULL) g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); if (account->gc) serv_set_buddyicon(account->gc, icon); schedule_accounts_save(); } void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id) { g_return_if_fail(account != NULL); g_return_if_fail(protocol_id != NULL); if (account->protocol_id != NULL) g_free(account->protocol_id); account->protocol_id = g_strdup(protocol_id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); gaim_account_set_bool(account, "check-mail", value); } void gaim_account_set_auto_login(GaimAccount *account, const char *ui, gboolean value) { g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); gaim_account_set_ui_bool(account, ui, "auto-login", value); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } static GHashTable * get_ui_settings_table(GaimAccount *account, const char *ui) { GHashTable *table; table = g_hash_table_lookup(account->ui_settings, ui); if (table == NULL) { table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); g_hash_table_insert(account->ui_settings, g_strdup(ui), table); } return table; } void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->ui = g_strdup(ui); setting->value.integer = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->ui = g_strdup(ui); setting->value.string = g_strdup(value); table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->ui = g_strdup(ui); setting->value.bool = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } gboolean gaim_account_is_connected(const GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, FALSE); gc = gaim_account_get_connection(account); /* XXX - The first way is better... but it doesn't work quite right yet */ /* return ((gc != NULL) && GAIM_CONNECTION_IS_CONNECTED(gc)); */ return ((gc != NULL) && gaim_connection_get_state(gc) != GAIM_DISCONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } const char * gaim_account_get_protocol_id(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->protocol_id; } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return gaim_account_get_bool(account, "check-mail", FALSE); } gboolean gaim_account_get_auto_login(const GaimAccount *account, const char *ui) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(ui != NULL, FALSE); return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE); } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GaimLog * gaim_account_get_log(GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); if(!account->system_log){ GaimConnection *gc; gc = gaim_account_get_connection(account); account->system_log = gaim_log_new(GAIM_LOG_SYSTEM, gaim_account_get_username(account), account, gc != NULL ? gc->login_time : time(NULL)); } return account->system_log; } void gaim_account_destroy_log(GaimAccount *account) { g_return_if_fail(account != NULL); if(account->system_log){ gaim_log_free(account->system_log); account->system_log = NULL; } } /* XML Stuff */ static void free_parser_data(gpointer user_data) { AccountParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->setting_name != NULL) g_free(data->setting_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { const char *value; AccountParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "protocol")) data->tag = TAG_PROTOCOL; else if (!strcmp(element_name, "name") || !strcmp(element_name, "username")) data->tag = TAG_NAME; else if (!strcmp(element_name, "password")) data->tag = TAG_PASSWORD; else if (!strcmp(element_name, "alias")) data->tag = TAG_ALIAS; else if (!strcmp(element_name, "userinfo")) data->tag = TAG_USERINFO; else if (!strcmp(element_name, "buddyicon")) data->tag = TAG_BUDDYICON; else if (!strcmp(element_name, "proxy")) { data->in_proxy = TRUE; data->proxy_info = gaim_proxy_info_new(); } else if (!strcmp(element_name, "type")) data->tag = TAG_TYPE; else if (!strcmp(element_name, "host")) data->tag = TAG_HOST; else if (!strcmp(element_name, "port")) data->tag = TAG_PORT; else if (!strcmp(element_name, "settings")) { if ((value = g_hash_table_lookup(atts, "ui")) != NULL) { data->setting_ui = g_strdup(value); } } else if (!strcmp(element_name, "setting")) { data->tag = TAG_SETTING; if ((value = g_hash_table_lookup(atts, "name")) != NULL) data->setting_name = g_strdup(value); if ((value = g_hash_table_lookup(atts, "type")) != NULL) { if (!strcmp(value, "string")) data->setting_type = GAIM_PREF_STRING; else if (!strcmp(value, "int")) data->setting_type = GAIM_PREF_INT; else if (!strcmp(value, "bool")) data->setting_type = GAIM_PREF_BOOLEAN; } } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { AccountParserData *data = user_data; gchar *buffer; if (data->buffer == NULL) return; buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; if (data->tag == TAG_PROTOCOL) { data->protocol_id = g_strdup(buffer); } else if (data->tag == TAG_NAME) { if (data->in_proxy) { gaim_proxy_info_set_username(data->proxy_info, buffer); } else { data->account = gaim_account_new(buffer, data->protocol_id); gaim_accounts_add(data->account); g_free(data->protocol_id); data->protocol_id = NULL; } } else if (data->tag == TAG_PASSWORD) { if (*buffer != '\0') { if (data->in_proxy) { gaim_proxy_info_set_password(data->proxy_info, buffer); } else { gaim_account_set_password(data->account, buffer); gaim_account_set_remember_password(data->account, TRUE); } } } else if (data->tag == TAG_ALIAS) { if (*buffer != '\0') gaim_account_set_alias(data->account, buffer); } else if (data->tag == TAG_USERINFO) { if (*buffer != '\0') gaim_account_set_user_info(data->account, buffer); } else if (data->tag == TAG_BUDDYICON) { if (*buffer != '\0') gaim_account_set_buddy_icon(data->account, buffer); } else if (data->tag == TAG_TYPE) { if (data->in_proxy) { if (!strcmp(buffer, "global")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_USE_GLOBAL); else if (!strcmp(buffer, "none")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_NONE); else if (!strcmp(buffer, "http")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_HTTP); else if (!strcmp(buffer, "socks4")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS4); else if (!strcmp(buffer, "socks5")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_SOCKS5); else if (!strcmp(buffer, "envvar")) gaim_proxy_info_set_type(data->proxy_info, GAIM_PROXY_USE_ENVVAR); else gaim_debug(GAIM_DEBUG_ERROR, "account", "Invalid proxy type found when loading account " "information for %s\n", gaim_account_get_username(data->account)); } } else if (data->tag == TAG_HOST) { if (data->in_proxy && *buffer != '\0') gaim_proxy_info_set_host(data->proxy_info, buffer); } else if (data->tag == TAG_PORT) { if (data->in_proxy && *buffer != '\0') gaim_proxy_info_set_port(data->proxy_info, atoi(buffer)); } else if (data->tag == TAG_SETTING) { if (*buffer != '\0') { if (data->setting_ui != NULL) { if (data->setting_type == GAIM_PREF_STRING) gaim_account_set_ui_string(data->account, data->setting_ui, data->setting_name, buffer); else if (data->setting_type == GAIM_PREF_INT) gaim_account_set_ui_int(data->account, data->setting_ui, data->setting_name, atoi(buffer)); else if (data->setting_type == GAIM_PREF_BOOLEAN) gaim_account_set_ui_bool(data->account, data->setting_ui, data->setting_name, (*buffer == '0' ? FALSE : TRUE)); } else { if (data->setting_type == GAIM_PREF_STRING) gaim_account_set_string(data->account, data->setting_name, buffer); else if (data->setting_type == GAIM_PREF_INT) gaim_account_set_int(data->account, data->setting_name, atoi(buffer)); else if (data->setting_type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(data->account, data->setting_name, (*buffer == '0' ? FALSE : TRUE)); } } g_free(data->setting_name); data->setting_name = NULL; } else if (!strcmp(element_name, "proxy")) { data->in_proxy = FALSE; if (gaim_proxy_info_get_type(data->proxy_info) == GAIM_PROXY_USE_GLOBAL) { gaim_proxy_info_destroy(data->proxy_info); data->proxy_info = NULL; } else if (*buffer != '\0') { gaim_account_set_proxy_info(data->account, data->proxy_info); } } else if (!strcmp(element_name, "settings")) { if (data->setting_ui != NULL) { g_free(data->setting_ui); data->setting_ui = NULL; } } data->tag = TAG_NONE; g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { AccountParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser accounts_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_accounts_load() { gchar *filename = g_build_filename(gaim_user_dir(), "accounts.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; AccountParserData *parser_data; if (filename == NULL) { accounts_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error reading accounts: %s\n", error->message); g_error_free(error); g_free(filename); accounts_loaded = TRUE; return FALSE; } parser_data = g_new0(AccountParserData, 1); context = g_markup_parse_context_new(&accounts_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; /* we return TRUE so .gaimrc doesn't load */ } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; /* we return TRUE so .gaimrc doesn't load */ } g_markup_parse_context_free(context); g_free(contents); g_free(filename); accounts_loaded = TRUE; return TRUE; } static void write_setting(gpointer key, gpointer value, gpointer user_data) { GaimAccountSetting *setting; const char *name; FILE *fp; setting = (GaimAccountSetting *)value; name = (const char *)key; fp = (FILE *)user_data; if (setting->type == GAIM_PREF_INT) { fprintf(fp, " <setting name='%s' type='int'>%d</setting>\n", name, setting->value.integer); } else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) { fprintf(fp, " <setting name='%s' type='string'>%s</setting>\n", name, setting->value.string); } else if (setting->type == GAIM_PREF_BOOLEAN) { fprintf(fp, " <setting name='%s' type='bool'>%d</setting>\n", name, setting->value.bool); } } static void write_ui_setting_list(gpointer key, gpointer value, gpointer user_data) { GHashTable *table; const char *ui; FILE *fp; table = (GHashTable *)value; ui = (const char *)key; fp = (FILE *)user_data; fprintf(fp, " <settings ui='%s'>\n", ui); g_hash_table_foreach(table, write_setting, fp); fprintf(fp, " </settings>\n"); } static void gaim_accounts_write(FILE *fp, GaimAccount *account) { GaimProxyInfo *proxy_info; GaimProxyType proxy_type; const char *password, *alias, *user_info, *buddy_icon; char *esc; fprintf(fp, " <account>\n"); fprintf(fp, " <protocol>%s</protocol>\n", account->protocol_id); esc = g_markup_escape_text(gaim_account_get_username(account), -1); fprintf(fp, " <name>%s</name>\n", esc); g_free(esc); if (gaim_account_get_remember_password(account) && (password = gaim_account_get_password(account)) != NULL) { esc = g_markup_escape_text(password, -1); fprintf(fp, " <password>%s</password>\n", esc); g_free(esc); } if ((alias = gaim_account_get_alias(account)) != NULL) { esc = g_markup_escape_text(alias, -1); fprintf(fp, " <alias>%s</alias>\n", esc); g_free(esc); } if ((user_info = gaim_account_get_user_info(account)) != NULL) { esc = g_markup_escape_text(user_info, -1); gaim_str_strip_cr(esc); fprintf(fp, " <userinfo>%s</userinfo>\n", esc); g_free(esc); } if ((buddy_icon = gaim_account_get_buddy_icon(account)) != NULL) { esc = g_markup_escape_text(buddy_icon, -1); fprintf(fp, " <buddyicon>%s</buddyicon>\n", esc); g_free(esc); } fprintf(fp, " <settings>\n"); g_hash_table_foreach(account->settings, write_setting, fp); fprintf(fp, " </settings>\n"); g_hash_table_foreach(account->ui_settings, write_ui_setting_list, fp); if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL) { const char *value; int int_value; proxy_type = gaim_proxy_info_get_type(proxy_info); fprintf(fp, " <proxy>\n"); fprintf(fp, " <type>%s</type>\n", (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" : proxy_type == GAIM_PROXY_NONE ? "none" : proxy_type == GAIM_PROXY_HTTP ? "http" : proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" : proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" : proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown")); if (proxy_type != GAIM_PROXY_USE_GLOBAL && proxy_type != GAIM_PROXY_NONE && proxy_type != GAIM_PROXY_USE_ENVVAR) { if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL) fprintf(fp, " <host>%s</host>\n", value); if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0) fprintf(fp, " <port>%d</port>\n", int_value); if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL) fprintf(fp, " <username>%s</username>\n", value); if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL) fprintf(fp, " <password>%s</password>\n", value); } fprintf(fp, " </proxy>\n"); } fprintf(fp, " </account>\n"); } void gaim_accounts_sync(void) { FILE *fp; const char *user_dir = gaim_user_dir(); char *filename; char *filename_real; if (!accounts_loaded) { gaim_debug(GAIM_DEBUG_WARNING, "accounts", "Writing accounts to disk.\n"); schedule_accounts_save(); return; } if (user_dir == NULL) return; gaim_debug(GAIM_DEBUG_INFO, "accounts", "Writing accounts to disk.\n"); fp = fopen(user_dir, "r"); if (fp == NULL) mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR); else fclose(fp); filename = g_build_filename(user_dir, "accounts.xml.save", NULL); if ((fp = fopen(filename, "w")) != NULL) { GList *l; fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n"); fprintf(fp, "<accounts>\n"); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) gaim_accounts_write(fp, l->data); fprintf(fp, "</accounts>\n"); fclose(fp); chmod(filename, S_IRUSR | S_IWUSR); } else { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unable to write %s\n", filename); g_free(filename); return; } filename_real = g_build_filename(user_dir, "accounts.xml", NULL); if (rename(filename, filename_real) < 0) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Error renaming %s to %s\n", filename, filename_real); } g_free(filename); g_free(filename_real); } void gaim_accounts_add(GaimAccount *account) { g_return_if_fail(account != NULL); if (g_list_find(accounts, account) != NULL) return; accounts = g_list_append(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account); } void gaim_accounts_remove(GaimAccount *account) { g_return_if_fail(account != NULL); accounts = g_list_remove(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account); } void gaim_accounts_delete(GaimAccount *account) { GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(account != NULL); gaim_accounts_remove(account); /* Remove this account's buddies */ for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { for (bnode = cnode->child; bnode; bnode = bnode->next) { if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *b = (GaimBuddy *)bnode; if (b->account == account) gaim_blist_remove_buddy(b); } } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *c = (GaimChat *)cnode; if (c->account == account) gaim_blist_remove_chat(c); } } } /* Remove this account's pounces */ gaim_pounce_destroy_all_by_account(account); gaim_account_destroy(account); } void gaim_accounts_auto_login(const char *ui) { GaimAccount *account; GList *l; g_return_if_fail(ui != NULL); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = l->data; if (gaim_account_get_auto_login(account, ui)) gaim_account_connect(account); } } void gaim_accounts_reorder(GaimAccount *account, size_t new_index) { size_t index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug(GAIM_DEBUG_ERROR, "accounts", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; } GaimAccount * gaim_accounts_find(const char *name, const char *protocol_id) { GaimAccount *account = NULL; GList *l; char *who; g_return_val_if_fail(name != NULL, NULL); who = g_strdup(gaim_normalize(NULL, name)); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) && (!protocol_id || !strcmp(account->protocol_id, protocol_id))) { break; } account = NULL; } g_free(who); return account; } void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops) { account_ui_ops = ops; } GaimAccountUiOps * gaim_accounts_get_ui_ops(void) { return account_ui_ops; } void * gaim_accounts_get_handle(void) { static int handle; return &handle; } void gaim_accounts_init(void) { void *handle = gaim_accounts_get_handle(); gaim_signal_register(handle, "account-connecting", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-away", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-setting-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-set-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-warned", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "account-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); } void gaim_accounts_uninit(void) { if (accounts_save_timer != 0) { gaim_timeout_remove(accounts_save_timer); accounts_save_timer = 0; gaim_accounts_sync(); } gaim_signals_unregister_by_instance(gaim_accounts_get_handle()); }