src/gaim-client-example.c

Mon, 19 Dec 2005 01:19:56 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Mon, 19 Dec 2005 01:19:56 +0000
changeset 12552
7f4655374ef3
parent 11903
56ae8af14a0d
child 14097
0c340861ab79
permissions
-rw-r--r--

[gaim-migrate @ 14870]
"So I was thinking we might want to remove the "Hello!" default message
we have now so that more people notice that the text box disappears
when there isn't any text."

I wholeheartedly agree.

In other news, I recorded Rilo Kiley on PBS' Austin City Limits
a few weeks ago using an HDTV tuner card. Every aspect of it
is gushing with quality.

#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}

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