Fri, 19 Mar 2004 17:34:33 +0000
[gaim-migrate @ 9206]
" You can once again show how evil you are by typing >:)
and getting it to render in spite of escaped HTML.
This patch changes around the parsing code to catch
smileys before eating just any HTML entity we bump into
on the street. We try to catch entities at the
beginning of smileys first, and if we're sure they're
not smileys, then we eat them for breakfast. The patch
also deals with eating any subsequent entities that may
appear in any smileys (like :-&) so we don't end up
with trailing leftovers. This patch description is
making me hungry.
FYI, I know this gtkimhtml is supposed to be not gaim
dependent, but both the gaim_* functions that were
preexisting and newly used in gtkimhtml code are all
non-gaim dependent utility functions from util.c, so I felt
their use was justified and acceptable." --Kevin Stange
committer: Luke Schierer <lschiere@pidgin.im>
/* Copyright (C) 1999 Aladdin Enterprises. All rights reserved. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. L. Peter Deutsch ghost@aladdin.com */ /* Independent implementation of MD5 (RFC 1321). This code implements the MD5 Algorithm defined in RFC 1321. It is derived directly from the text of the RFC and not from the reference implementation. The original and principal author of md5.h is L. Peter Deutsch <ghost@aladdin.com>. Other authors are noted in the change history that follows (in reverse chronological order): 1999-11-04 lpd Edited comments slightly for automatic TOC extraction. 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5); added conditionalization for C++ compilation from Martin Purschke <purschke@bnl.gov>. 1999-05-03 lpd Original version. */ #ifndef md5_INCLUDED # define md5_INCLUDED /* * This code has some adaptations for the Ghostscript environment, but it * will compile and run correctly in any environment with 8-bit chars and * 32-bit ints. Specifically, it assumes that if the following are * defined, they have the same meaning as in Ghostscript: P1, P2, P3, * ARCH_IS_BIG_ENDIAN. */ typedef unsigned char md5_byte_t; /* 8-bit byte */ typedef unsigned int md5_word_t; /* 32-bit word */ /* Define the state of the MD5 Algorithm. */ typedef struct md5_state_s { md5_word_t count[2]; /* message length in bits, lsw first */ md5_word_t abcd[4]; /* digest buffer */ md5_byte_t buf[64]; /* accumulate block */ } md5_state_t; #ifdef __cplusplus extern "C" { #endif /* Initialize the algorithm. */ #ifdef P1 void md5_init(P1(md5_state_t *pms)); #else void md5_init(md5_state_t *pms); #endif /* Append a string to the message. */ #ifdef P3 void md5_append(P3(md5_state_t *pms, const md5_byte_t *data, int nbytes)); #else void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes); #endif /* Finish the message and return the digest. */ #ifdef P2 void md5_finish(P2(md5_state_t *pms, md5_byte_t digest[16])); #else void md5_finish(md5_state_t *pms, md5_byte_t digest[16]); #endif #ifdef __cplusplus } /* end extern "C" */ #endif #endif /* md5_INCLUDED */