src/gaim-client-example.c

Fri, 23 Jun 2006 09:38:48 +0000

author
Sadrul Habib Chowdhury <sadrul@pidgin.im>
date
Fri, 23 Jun 2006 09:38:48 +0000
changeset 13919
94caf5dc02b4
parent 11903
56ae8af14a0d
child 14097
0c340861ab79
permissions
-rw-r--r--

[gaim-migrate @ 16316]
Minor tweaks to the buddy-list. The list now updates if some account gets disconnected due to a connection error.

#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}

mercurial