Wed, 07 Jul 2004 17:56:59 +0000
[gaim-migrate @ 10301]
This changes Oscar to use g_utf8_validate for UTF-8 validation, rather
than attempting a conversion from UTF-8 to UTF-8, as the latter
appears to be problematic with some iconvs. This causes Oscar to
print a conversion failure message (ala IRC) if we receive non-ASCII
marked as such -- I don't think this is a problem, as I believe the
ICQ funkiness is marked as ISO-8859-1, but if you get the message let
me know.
#include "module.h" MODULE = Gaim::Connection PACKAGE = Gaim::Connection PREFIX = gaim_connection_ PROTOTYPES: ENABLE void gaim_connection_set_display_name(gc, name) Gaim::Connection gc const char *name Gaim::Account gaim_connection_get_account(gc) Gaim::Connection gc const char * gaim_connection_get_display_name(gc) Gaim::Connection gc MODULE = Gaim::Connections PACKAGE = Gaim::Connections PREFIX = gaim_connections_ PROTOTYPES: ENABLE void gaim_connections_disconnect_all() void * handle() CODE: RETVAL = gaim_connections_get_handle(); OUTPUT: RETVAL MODULE = Gaim::Connection PACKAGE = Gaim void connections() PREINIT: GList *l; PPCODE: for (l = gaim_connections_get_all(); l != NULL; l = l->next) XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));