plugins/perl/common/Connection.xs

Wed, 07 Jul 2004 17:56:59 +0000

author
Ethan Blanton <elb@pidgin.im>
date
Wed, 07 Jul 2004 17:56:59 +0000
changeset 9476
9e67e150526d
parent 6584
9785a533d08e
child 11118
36db35a9da56
permissions
-rw-r--r--

[gaim-migrate @ 10301]
This changes Oscar to use g_utf8_validate for UTF-8 validation, rather
than attempting a conversion from UTF-8 to UTF-8, as the latter
appears to be problematic with some iconvs. This causes Oscar to
print a conversion failure message (ala IRC) if we receive non-ASCII
marked as such -- I don't think this is a problem, as I believe the
ICQ funkiness is marked as ISO-8859-1, but if you get the message let
me know.

#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc


MODULE = Gaim::Connections  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void *
handle()
CODE:
	RETVAL = gaim_connections_get_handle();
OUTPUT:
	RETVAL


MODULE = Gaim::Connection  PACKAGE = Gaim

void
connections()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));

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