Mon, 31 Oct 2005 05:40:35 +0000
[gaim-migrate @ 14215]
This seems to fix a crash for me when going offline --> online --> offline
--> online with an AIM account.
See the backtrace at http://nosnilmot.com/nopaste/296
#include "module.h" MODULE = Gaim::Network PACKAGE = Gaim::Network PREFIX = gaim_network_ PROTOTYPES: ENABLE const char * gaim_network_get_local_system_ip(fd) int fd const char * gaim_network_get_my_ip(fd) int fd unsigned short gaim_network_get_port_from_fd(fd) int fd const char * gaim_network_get_public_ip() void gaim_network_init() const unsigned char * gaim_network_ip_atoi(ip) const char *ip int gaim_network_listen(port) unsigned short port int gaim_network_listen_range(start, end) unsigned short start unsigned short end void gaim_network_set_public_ip(ip) const char *ip