Fri, 23 Dec 2005 19:26:04 +0000
[gaim-migrate @ 14983]
SF Patch #1314512 from Sadrul (who has a patch for everything)
"This patch introduces a flag for protocol plugins that
support offline messages (like Y!M and ICQ). This was
encouraged by the following conversation:
<sadrul> should offline buddies be listed/enabled in
the send-to menu?
<rekkanoryo> i would think only for protocols that
support offline messaging, if it's indicated that the
buddy is offline
-- <snip> --
<Bleeter> sadrul: personally, I'd like to see a
'supports offline' flag of some description
<Bleeter> one could then redirect (via plugins) through
email or alternative methods
<Bleeter> just a thought
<Paco-Paco> yeah, that sounds like a reasonble thing to have
This patch uses this flag to disable the buddies in the
send-to menu who are offline and the protocol doesn't
support offline messages."
I made this make the label insensitive instead of the whole menuitem. This
should address SimGuy's concerns about inconsistency (i.e. you could create a
conversation with someone via the buddy list that you couldn't create via the
Send To menu). I also hacked up some voodoo to show the label as sensitive when
moused-over, as that looks better (given the label-insensitive thing is itself a
hack). I think this works quite well.
BUG NOTE:
This makes more obvious an existing bug. The Send To menu isn't updated when
buddies sign on or off or change status (at least under some circumstances).
We need to fix that anyway, so I'm not going to let it hold up this commit.
Switching tabs will clear it up. I'm thinking we just might want to build the
contents of that menu when it is selected. That would save us a mess of
inefficient signal callbacks that update the Send To menus in open windows all
the time.
AIM NOTE:
This assumes that AIM can't offline message. That's not strictly true. You can
message invisible users on AIM. However, by design, we can't tell when a user
is invisible without resorting to dirty hackery. In practice, this isn't a
problem, as you can still select the AIM user from the menu. And really, how
often will you be choosing the Invisible contact, rather than the user going
Invisible in the middle of a conversation or IMing you while they're Invisible?
JABBER NOTE:
This assumes that Jabber can always offline message. This isn't strictly true.
Sadrul said:
I have updated Jabber according to this link which seems to
talk about how to determine the existence offline-message
support in a server:
http://www.jabber.org/jeps/jep-0013.html#discover
However, jabber.org doesn't seem to send the required
info. So I am not sure about it.
He later said:
I talked to Nathan and he said offline message support is
mostly assumed for most jabber servers. GTalk doesn't yet
support it, but they are working on it. So I have made
jabber to always return TRUE.
If there is truly no way to detect offline messaging capability, then this is
an acceptable solution. We could special case Google Talk because of its
popularity, and remove that later. It's probably not worth it though.
MSN NOTE:
This assumes that MSN can never offline message. That's effectively true, but
to be technically correct, MSN can offline message if there's already a
switchboard conversation open with a user. We could write an offline_message
function in the MSN prpl to detect that, but it'd be of limited usefulness,
especially given that under most circumstances (where this might matter), the
switchboard connection will be closed almost immediately.
CVS NOTE:
I'm writing to share a tragic little story.
I have a PC that I use for Gaim development. One day, I was writing a commit
message on it, when all of a suddent it went berserk. The screen started
flashing, and the whole commit message just disappeared. All of it. And it was
a good commit message! I had to cram and rewrite it really quickly. Needless to
say, my rushed commit message wasn't nearly as good, and I blame the PC for that.
Seriously, though, what kind of version control system loses your commit
message on a broken connection to the server? Stupid!
committer: Richard Laager <rlaager@pidgin.im>
/** * @file yahoo.h The Yahoo! protocol plugin * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _YAHOO_H_ #define _YAHOO_H_ #include "prpl.h" #define YAHOO_PAGER_HOST "scs.msg.yahoo.com" #define YAHOO_PAGER_PORT 5050 #define YAHOO_PROFILE_URL "http://profiles.yahoo.com/" #define YAHOO_MAIL_URL "https://mail.yahoo.com/" #define YAHOO_XFER_HOST "filetransfer.msg.yahoo.com" #define YAHOO_XFER_PORT 80 #define YAHOO_ROOMLIST_URL "http://insider.msg.yahoo.com/ycontent/" #define YAHOO_ROOMLIST_LOCALE "us" /* really we should get the list of servers from http://update.messenger.yahoo.co.jp/servers.html */ #define YAHOOJP_PAGER_HOST "cs.yahoo.co.jp" #define YAHOOJP_PROFILE_URL "http://profiles.yahoo.co.jp/" #define YAHOOJP_MAIL_URL "http://mail.yahoo.co.jp/" #define YAHOOJP_XFER_HOST "filetransfer.msg.yahoo.co.jp" #define YAHOOJP_WEBCAM_HOST "wc.yahoo.co.jp" #define WEBMESSENGER_URL "http://login.yahoo.com/config/login?.src=pg" #define YAHOO_ICON_CHECKSUM_KEY "icon_checksum" #define YAHOO_PICURL_SETTING "picture_url" #define YAHOO_PICCKSUM_SETTING "picture_checksum" #define YAHOO_PICEXPIRE_SETTING "picture_expire" #define YAHOO_STATUS_TYPE_OFFLINE "offline" #define YAHOO_STATUS_TYPE_AVAILABLE "available" #define YAHOO_STATUS_TYPE_BRB "brb" #define YAHOO_STATUS_TYPE_BUSY "busy" #define YAHOO_STATUS_TYPE_NOTATHOME "notathome" #define YAHOO_STATUS_TYPE_NOTATDESK "notatdesk" #define YAHOO_STATUS_TYPE_NOTINOFFICE "notinoffice" #define YAHOO_STATUS_TYPE_ONPHONE "onphone" #define YAHOO_STATUS_TYPE_ONVACATION "onvacation" #define YAHOO_STATUS_TYPE_OUTTOLUNCH "outtolunch" #define YAHOO_STATUS_TYPE_STEPPEDOUT "steppedout" #define YAHOO_STATUS_TYPE_AWAY "away" #define YAHOO_STATUS_TYPE_INVISIBLE "invisible" enum yahoo_status { YAHOO_STATUS_AVAILABLE = 0, YAHOO_STATUS_BRB, YAHOO_STATUS_BUSY, YAHOO_STATUS_NOTATHOME, YAHOO_STATUS_NOTATDESK, YAHOO_STATUS_NOTINOFFICE, YAHOO_STATUS_ONPHONE, YAHOO_STATUS_ONVACATION, YAHOO_STATUS_OUTTOLUNCH, YAHOO_STATUS_STEPPEDOUT, YAHOO_STATUS_INVISIBLE = 12, YAHOO_STATUS_CUSTOM = 99, YAHOO_STATUS_IDLE = 999, YAHOO_STATUS_WEBLOGIN = 0x5a55aa55, YAHOO_STATUS_OFFLINE = 0x5a55aa56, /* don't ask */ YAHOO_STATUS_TYPING = 0x16 }; struct yahoo_buddy_icon_upload_data { GaimConnection *gc; GString *str; char *filename; int pos; int fd; guint watcher; }; struct _YchtConn; struct yahoo_data { int fd; guchar *rxqueue; int rxlen; GHashTable *friends; int current_status; gboolean logged_in; GString *tmp_serv_blist, *tmp_serv_ilist, *tmp_serv_plist; GSList *confs; unsigned int conf_id; /* just a counter */ gboolean chat_online; gboolean in_chat; char *chat_name; char *auth; char *cookie_y; char *cookie_t; int session_id; gboolean jp; gboolean wm; /* connected w/ web messenger method */ /* picture aka buddy icon stuff */ char *picture_url; int picture_checksum; /* ew. we have to check the icon before we connect, * but can't upload it til we're connected. */ struct yahoo_buddy_icon_upload_data *picture_upload_todo; struct _YchtConn *ycht; }; #define YAHOO_MAX_STATUS_MESSAGE_LENGTH (255) /* sometimes i wish prpls could #include things from other prpls. then i could just * use the routines from libfaim and not have to admit to knowing how they work. */ #define yahoo_put16(buf, data) ( \ (*(buf) = (unsigned char)((data)>>8)&0xff), \ (*((buf)+1) = (unsigned char)(data)&0xff), \ 2) #define yahoo_get16(buf) ((((*(buf))<<8)&0xff00) + ((*((buf)+1)) & 0xff)) #define yahoo_put32(buf, data) ( \ (*((buf)) = (unsigned char)((data)>>24)&0xff), \ (*((buf)+1) = (unsigned char)((data)>>16)&0xff), \ (*((buf)+2) = (unsigned char)((data)>>8)&0xff), \ (*((buf)+3) = (unsigned char)(data)&0xff), \ 4) #define yahoo_get32(buf) ((((*(buf))<<24)&0xff000000) + \ (((*((buf)+1))<<16)&0x00ff0000) + \ (((*((buf)+2))<< 8)&0x0000ff00) + \ (((*((buf)+3) )&0x000000ff))) /* util.c */ void yahoo_init_colorht(void); void yahoo_dest_colorht(void); char *yahoo_codes_to_html(const char *x); char *yahoo_html_to_codes(const char *src); /** * Encode some text to send to the yahoo server. * * @param gc The connection handle. * @param str The null terminated utf8 string to encode. * @param utf8 If not @c NULL, whether utf8 is okay or not. * Even if it is okay, we may not use it. If we * used it, we set this to @c TRUE, else to * @c FALSE. If @c NULL, false is assumed, and * it is not dereferenced. * @return The g_malloced string in the appropriate encoding. */ char *yahoo_string_encode(GaimConnection *gc, const char *str, gboolean *utf8); /** * Decode some text received from the server. * * @param gc The gc handle. * @param str The null terminated string to decode. * @param utf8 Did the server tell us it was supposed to be utf8? * @return The decoded, utf-8 string, which must be g_free()'d. */ char *yahoo_string_decode(GaimConnection *gc, const char *str, gboolean utf8); /* previously-static functions, now needed for yahoo_profile.c */ char *yahoo_tooltip_text(GaimBuddy *b); /* yahoo_profile.c */ void yahoo_get_info(GaimConnection *gc, const char *name); /** * Check to see whether the sender is permitted to send * * @param gc The gc handle. * @param who The sender of the packet to check */ gboolean yahoo_privacy_check (GaimConnection *gc, const char *who); #endif /* _YAHOO_H_ */