Mon, 03 Oct 2005 03:17:46 +0000
[gaim-migrate @ 13866]
Rewrite of the "transparency" plugin. This should suck less and now offers the option of being opaque on focus. I need to evaluate the "Always on top" functionality of the Buddy List because it may conflict wiht the WinGaim Options plugin.
#include "module.h" MODULE = Gaim::Pref PACKAGE = Gaim::Pref PREFIX = gaim_plugin_pref_ PROTOTYPES: ENABLE void gaim_plugin_pref_add_choice(pref, label, choice) Gaim::PluginPref pref char *label gpointer choice void gaim_plugin_pref_destroy(pref) Gaim::PluginPref pref void gaim_plugin_pref_frame_add(frame, pref) Gaim::PluginPrefFrame frame Gaim::PluginPref pref void gaim_plugin_pref_frame_destroy(frame) Gaim::PluginPrefFrame frame void gaim_plugin_pref_frame_get_prefs(frame) Gaim::PluginPrefFrame frame PREINIT: GList *l; PPCODE: for (l = gaim_plugin_pref_frame_get_prefs(frame); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } Gaim::PluginPrefFrame gaim_plugin_pref_frame_new() void gaim_plugin_pref_get_bounds(pref, min, max) Gaim::PluginPref pref int *min int *max void gaim_plugin_pref_get_choices(pref) Gaim::PluginPref pref PREINIT: GList *l; PPCODE: for (l = gaim_plugin_pref_get_choices(pref); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } char * gaim_plugin_pref_get_label(pref) Gaim::PluginPref pref gboolean gaim_plugin_pref_get_masked(pref) Gaim::PluginPref pref unsigned int gaim_plugin_pref_get_max_length(pref) Gaim::PluginPref pref char * gaim_plugin_pref_get_name(pref) Gaim::PluginPref pref Gaim::PluginPrefType gaim_plugin_pref_get_type(pref) Gaim::PluginPref pref Gaim::PluginPref gaim_plugin_pref_new() Gaim::PluginPref gaim_plugin_pref_new_with_label(label) char *label Gaim::PluginPref gaim_plugin_pref_new_with_name(name) char *name Gaim::PluginPref gaim_plugin_pref_new_with_name_and_label(name, label) char *name char *label void gaim_plugin_pref_set_bounds(pref, min, max) Gaim::PluginPref pref int min int max void gaim_plugin_pref_set_label(pref, label) Gaim::PluginPref pref char *label void gaim_plugin_pref_set_masked(pref, mask) Gaim::PluginPref pref gboolean mask void gaim_plugin_pref_set_max_length(pref, max_length) Gaim::PluginPref pref unsigned int max_length void gaim_plugin_pref_set_name(pref, name) Gaim::PluginPref pref char *name void gaim_plugin_pref_set_type(pref, type) Gaim::PluginPref pref Gaim::PluginPrefType type CODE: GaimPluginPrefType gpp_type = GAIM_PLUGIN_PREF_NONE; if (type == 1) { gpp_type = GAIM_PLUGIN_PREF_CHOICE; } else if (type == 2) { gpp_type = GAIM_PLUGIN_PREF_INFO; } gaim_plugin_pref_set_type(pref, gpp_type);