Mon, 03 Oct 2005 03:17:46 +0000
[gaim-migrate @ 13866]
Rewrite of the "transparency" plugin. This should suck less and now offers the option of being opaque on focus. I need to evaluate the "Always on top" functionality of the Buddy List because it may conflict wiht the WinGaim Options plugin.
#include "module.h" MODULE = Gaim::SavedStatus PACKAGE = Gaim::SavedStatus PREFIX = gaim_savedstatus_ PROTOTYPES: ENABLE void * gaim_savedstatuses_get_handle() gboolean gaim_savedstatus_delete(title) const char *title Gaim::SavedStatus gaim_savedstatus_find(title) const char *title const char * gaim_savedstatus_get_message(saved_status) Gaim::SavedStatus saved_status const char * gaim_savedstatus_get_title(saved_status) Gaim::SavedStatus saved_status Gaim::StatusPrimitive gaim_savedstatus_get_type(saved_status) Gaim::SavedStatus saved_status Gaim::SavedStatus gaim_savedstatus_new(title, type) const char *title Gaim::StatusPrimitive type void gaim_savedstatus_set_message(status, message) Gaim::SavedStatus status const char *message MODULE = Gaim::SavedStatus PACKAGE = Gaim::SavedStatuses PREFIX = gaim_savedstatuses_ PROTOTYPES: ENABLE void gaim_savedstatuses_get_all() PREINIT: const GList *l; PPCODE: for (l = gaim_savedstatuses_get_all(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } void gaim_savedstatuses_init() void gaim_savedstatuses_uninit()