Mon, 03 Oct 2005 03:17:46 +0000
[gaim-migrate @ 13866]
Rewrite of the "transparency" plugin. This should suck less and now offers the option of being opaque on focus. I need to evaluate the "Always on top" functionality of the Buddy List because it may conflict wiht the WinGaim Options plugin.
#include "module.h" MODULE = Gaim::XMLNode PACKAGE = Gaim::XMLNode PREFIX = xmlnode_ PROTOTYPES: ENABLE xmlnode * xmlnode_copy(src) xmlnode *src void xmlnode_free(node) xmlnode *node xmlnode * xmlnode_from_str(str, size) const char *str gssize size const char * xmlnode_get_attrib(node, attr) xmlnode *node const char *attr xmlnode * xmlnode_get_child(parent, name) const xmlnode *parent const char *name xmlnode * xmlnode_get_child_with_namespace(parent, name, xmlns) const xmlnode *parent const char *name const char *xmlns char * xmlnode_get_data(node) xmlnode *node xmlnode * xmlnode_get_next_twin(node) xmlnode *node void xmlnode_insert_child(parent, child) xmlnode *parent xmlnode *child void xmlnode_insert_data(node, data, size) xmlnode *node const char *data gssize size xmlnode * xmlnode_new(name) const char *name xmlnode * xmlnode_new_child(parent, name) xmlnode *parent const char *name void xmlnode_remove_attrib(node, attr) xmlnode *node const char *attr void xmlnode_set_attrib(node, attr, value) xmlnode *node const char *attr const char *value char * xmlnode_to_formatted_str(node, len) xmlnode *node int *len char * xmlnode_to_str(node, len) xmlnode *node int *len