Sun, 12 Feb 2006 22:14:38 +0000
[gaim-migrate @ 15620]
This is the way we clean the code, clean the code, clean the code
This is the way we clean the code, clean the code, clean the code
So early in the morning
#include "module.h" MODULE = Gaim::Network PACKAGE = Gaim::Network PREFIX = gaim_network_ PROTOTYPES: ENABLE const char * gaim_network_get_local_system_ip(fd) int fd const char * gaim_network_get_my_ip(fd) int fd unsigned short gaim_network_get_port_from_fd(fd) int fd const char * gaim_network_get_public_ip() void gaim_network_init() const unsigned char * gaim_network_ip_atoi(ip) const char *ip int gaim_network_listen(port, socket_type, cb, cb_data) unsigned short port int socket_type Gaim::NetworkListenCallback cb gpointer cb_data int gaim_network_listen_range(start, end, socket_type, cb, cb_data) unsigned short start unsigned short end int socket_type Gaim::NetworkListenCallback cb gpointer cb_data void gaim_network_set_public_ip(ip) const char *ip