Mon, 16 Apr 2007 00:43:53 +0000
Commit a proper copy of this binary file. The old one was corrupted,
probably due to missing SVN attributes.
This was retrieved from the following URL, though we may have it in CVS:
http://dev.openwengo.com/trac/openwengo/trac.cgi/browser/vendors/gaim/trunk/doc/oscar/On_Sending_Files_via_OSCAR.odt?rev=4273
$MODULE_NAME = "Account Functions Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => " Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all " . "functions that work in the C API still work in the " . "Perl plugin interface. As XSUBs are added, this " . "*should* be updated to test the changes. " . "Furthermore, this will function as the tutorial perl " . "plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "perlTestGroup"; my $TEST_NAME = "perlTestName"; my $TEST_ALIAS = "perlTestAlias"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Started."); print "\n\n"; ################################# # # # Gaim::Account::Option # # # ################################# print "Testing: Gaim::Account::Option::new()...\n"; $acc_opt = Gaim::Account::Option->new(1, "TEXT", "pref_name"); $acc_opt2 = Gaim::Account::Option->bool_new("TeXt", "MYprefName", 1); ################################# # # # Gaim::Account # # # ################################# print "Testing: Gaim::Account::new()... "; $account = Gaim::Account->new($TEST_NAME, $PROTOCOL_ID); if ($account) { print "ok.\n"; } else { print "fail.\n"; } print "Testing: Gaim::Accounts::add()..."; Gaim::Accounts::add($account); print "pending find...\n"; print "Testing: Gaim::Accounts::find()..."; $account = Gaim::Accounts::find($TEST_NAME, $PROTOCOL_ID); if ($account) { print "ok.\n"; } else { print "fail.\n"; } print "Testing: Gaim::Account::get_username()... "; $user_name = $account->get_username(); if ($user_name) { print "Success: $user_name.\n"; } else { print "Failed!\n"; } print "Testing: Gaim::Account::is_connected()... "; if ($account->is_connected()) { print " Connected.\n"; } else { print " Disconnected.\n"; } print "Testing: Gaim::Accounts::get_active_status()... "; if ($account->get_active_status()) { print "Okay.\n"; } else { print "Failed!\n"; } $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); print "Testing: Gaim::Accounts::connect()...pending...\n"; $account->set_status("available", TRUE); $account->connect(); print "\n\n"; Gaim::debug_info("plugin_load()", "Testing $MODULE_NAME Completed."); print "\n\n" . "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Started."); print "\n\n"; ######### TEST CODE HERE ########## print "\n\n"; Gaim::debug_info("plugin_unload()", "Testing $MODULE_NAME Completed."); print "\n\n" . "#" x 80 . "\n\n"; }