Mon, 16 Apr 2007 00:43:53 +0000
Commit a proper copy of this binary file. The old one was corrupted,
probably due to missing SVN attributes.
This was retrieved from the following URL, though we may have it in CVS:
http://dev.openwengo.com/trac/openwengo/trac.cgi/browser/vendors/gaim/trunk/doc/oscar/On_Sending_Files_via_OSCAR.odt?rev=4273
$MODULE_NAME = "Conversation Test"; use Gaim; # All the information Gaim gets about our nifty plugin %PLUGIN_INFO = ( perl_api_version => 2, name => "Perl: $MODULE_NAME", version => "0.1", summary => "Test plugin for the Perl interpreter.", description => "Implements a set of test proccedures to ensure all " . "functions that work in the C API still work in the " . "Perl plugin interface. As XSUBs are added, this " . "*should* be updated to test the changes. " . "Furthermore, this will function as the tutorial perl " . "plugin.", author => "John H. Kelm <johnhkelm\@gmail.com>", url => "http://sourceforge.net/users/johnhkelm/", load => "plugin_load", unload => "plugin_unload" ); # These names must already exist my $GROUP = "UIUC Buddies"; my $USERNAME = "johnhkelm2"; # We will create these on load then destroy them on unload my $TEST_GROUP = "UConn Buddies"; my $TEST_NAME = "johnhkelm"; my $TEST_ALIAS = "John Kelm"; my $PROTOCOL_ID = "prpl-oscar"; sub plugin_init { return %PLUGIN_INFO; } # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded # Note: The plugin has a reference to itself on top of the argument stack. sub plugin_load { my $plugin = shift; print "#" x 80 . "\n\n"; print "PERL: Finding account.\n"; $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID); ######### TEST CODE HERE ########## # First we create two new conversations. print "Testing Gaim::Conversation::new()..."; $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::new()..."; $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } # Second we create a window to display the conversations in. # Note that the package here is Gaim::Conversation::Window print "Testing Gaim::Conversation::Window::new()...\n"; $win = Gaim::Conversation::Window::new(); # The third thing to do is to add the two conversations to the windows. # The subroutine add_conversation() returns the number of conversations # present in the window. print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $conv1->add_conversation(); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } print "Testing Gaim::Conversation::Window::add_conversation()..."; $conv_count = $win->add_conversation($conv2); if ($conv_count) { print "ok..." . $conv_count . " conversations...\n"; } else { print "fail.\n"; } # Now the window is displayed to the user. print "Testing Gaim::Conversation::Window::show()...\n"; $win->show(); # Use get_im_data() to get a handle for the conversation print "Testing Gaim::Conversation::get_im_data()...\n"; $im = $conv1->get_im_data(); if ($im) { print "ok.\n"; } else { print "fail.\n"; } # Here we send messages to the conversation print "Testing Gaim::Conversation::IM::send()...\n"; $im->send("Message Test."); print "Testing Gaim::Conversation::IM::write()...\n"; $im->write("SENDER", "<b>Message</b> Test.", 0, 0); print "#" x 80 . "\n\n"; } sub plugin_unload { my $plugin = shift; print "#" x 80 . "\n\n"; ######### TEST CODE HERE ########## print "Testing Gaim::Conversation::Window::get_conversation_count()...\n"; $conv_count = $win->get_conversation_count(); print "...and it returned $conv_count.\n"; if ($conv_count > 0) { print "Testing Gaim::Conversation::Window::destroy()...\n"; $win->destroy(); } print "\n\n" . "#" x 80 . "\n\n"; }