Wed, 21 Dec 2005 18:43:39 +0000
[gaim-migrate @ 14935]
Jason LeBrun wrote to gaim-devel:
"I have found a small quirk in the way gdk_pixbuf_loader works. When you
are using it without signalling, the proper way to use it is to call
gdk_pixbuf_loader_close *before* calling gdk_pixbuf_loader_get_animation
or gdk_pixbuf_loader_get_pixbuf. The call to gdk_pixbuf_loader_close
signals that no more writes will be occuring.
In particular, this affects images that are less than 1k in size. If
gdk_pixbuf_loader_close is not called before _get_animation, the loader
will not return anything unless it has received more than 1k of data
(the file type sniffing buffer size) or it has been closed.
So, the proper order of calls for loaders in the gtk*.c code is:
gdk_pixbuf_loader_new();
gdk_pixbuf_loader_write();
gdk_pixbuf_loader_close();
gdk_pixbuf_loader_get_animation();"
I know we fixed a bug by changing this in one place. I've gone through and updated the rest.
#!/usr/bin/env python # This is a simple gaim notification server. # It shows notifications when your buddy signs on or you get an IM message. # # This script requires Python 2.4 and PyGTK bindings # # Note that all function names are resolved dynamically, no # gaim-specific library is needed. import dbus import dbus.glib import dbus.decorators import gobject import os def ensureimconversation(conversation, account, name): if conversation != 0: return conversation else: # 1 = GAIM_CONV_IM return gaim.GaimConversationNew(1, account, name) def receivedimmsg(account, name, message, conversation, flags): buddy = gaim.GaimFindBuddy(account, name) if buddy != 0: alias = gaim.GaimBuddyGetAlias(buddy) else: alias = name text = "%s says %s" % (alias, message) code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Show me',Close,Abuse", text) if code == 101: # so what? pass else: conversation = ensureimconversation(conversation, account, name) if code == 102: # show me window = gaim.GaimConversationGetWindow(conversation) gaim.GaimConvWindowRaise(window) if code == 103: # close gaim.GaimConversationDestroy(conversation) if code == 104: # abuse im = gaim.GaimConversationGetImData(conversation) gaim.GaimConvImSend(im, "Go away you f...") def buddysignedon(buddyid): alias = gaim.GaimBuddyGetAlias(buddyid) text = "%s is online" % alias code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Let's talk'", text) if code == 101: # so what? pass if code == 102: # let's talk name = gaim.GaimBuddyGetName(buddyid) account = gaim.GaimBuddyGetAccount(buddyid) gaim.GaimConversationNew(1, account, name) bus = dbus.SessionBus() obj = bus.get_object("org.gaim.GaimService", "/org/gaim/GaimObject") gaim = dbus.Interface(obj, "org.gaim.GaimInterface") bus.add_signal_receiver(receivedimmsg, dbus_interface = "org.gaim.GaimInterface", signal_name = "ReceivedImMsg") bus.add_signal_receiver(buddysignedon, dbus_interface = "org.gaim.GaimInterface", signal_name = "BuddySignedOn") print """This is a simple gaim notification server. It shows notifications when your buddy signs on or you get an IM message.""" loop = gobject.MainLoop() loop.run()