src/eventloop.c

Sat, 21 Aug 2004 15:05:45 +0000

author
Stu Tomlinson <nosnilmot@pidgin.im>
date
Sat, 21 Aug 2004 15:05:45 +0000
changeset 9801
c061a7280591
parent 8797
378fe0e6c66d
child 10566
b681d2b3dec5
permissions
-rw-r--r--

[gaim-migrate @ 10669]
On Fri, 2004-08-20 at 23:57, Tim Ringenbach wrote:
> > relative buddy icon paths instead of absolute ones from nosnilmot. this
> > should save some headaches migrating a ~/.gaim around
> I think you broke something here. On start up I notice all buddy icons
> are fetched again, and they only show up in my buddy list, never my
> conversation window.

I did break something. I think the logic of "if the old file doesn't
exist, then delete the new one instead" when removing old icons isn't
exactly what I meant to do.

You were also correct to point out that prpls might use them directly -
oscar does.

Patch attached to fix both cases.

Regards,


Stu.

committer: Luke Schierer <lschiere@pidgin.im>

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}

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