Sat, 21 Aug 2004 15:05:45 +0000
[gaim-migrate @ 10669]
On Fri, 2004-08-20 at 23:57, Tim Ringenbach wrote:
> > relative buddy icon paths instead of absolute ones from nosnilmot. this
> > should save some headaches migrating a ~/.gaim around
> I think you broke something here. On start up I notice all buddy icons
> are fetched again, and they only show up in my buddy list, never my
> conversation window.
I did break something. I think the logic of "if the old file doesn't
exist, then delete the new one instead" when removing old icons isn't
exactly what I meant to do.
You were also correct to point out that prpls might use them directly -
oscar does.
Patch attached to fix both cases.
Regards,
Stu.
committer: Luke Schierer <lschiere@pidgin.im>
/** * @file gtksound.h GTK+ Sound API * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_GTKSOUND_H_ #define _GAIM_GTKSOUND_H_ /**************************************************************************/ /** @name GTK+ Sound API */ /**************************************************************************/ /*@{*/ /** * Gets GTK Sound UI opsA * * @return UI operations struct */ GaimSoundUiOps *gaim_gtk_sound_get_ui_ops(void); /** * Mutes or un-mutes sounds. * * @param mute The mute state. */ void gaim_gtk_sound_set_mute(gboolean mute); /** * Gets mute state for sounds. * * @return The mute state. */ gboolean gaim_gtk_sound_get_mute(); /** * Mutes or un-mutes login sounds. * * @param mute The mute state. */ void gaim_gtk_sound_set_login_mute(gboolean mute); /** * Get the prefs option for an event. * * @param event The event. * @return The option. */ const char *gaim_gtk_sound_get_event_option(GaimSoundEventID event); /** * Get the label for an event. * * @param event The event. * @return The label. */ char *gaim_gtk_sound_get_event_label(GaimSoundEventID event); /*@}*/ #endif /* _GAIM_GTKSOUND_H_ */