Sat, 21 Aug 2004 15:05:45 +0000
[gaim-migrate @ 10669]
On Fri, 2004-08-20 at 23:57, Tim Ringenbach wrote:
> > relative buddy icon paths instead of absolute ones from nosnilmot. this
> > should save some headaches migrating a ~/.gaim around
> I think you broke something here. On start up I notice all buddy icons
> are fetched again, and they only show up in my buddy list, never my
> conversation window.
I did break something. I think the logic of "if the old file doesn't
exist, then delete the new one instead" when removing old icons isn't
exactly what I meant to do.
You were also correct to point out that prpls might use them directly -
oscar does.
Patch attached to fix both cases.
Regards,
Stu.
committer: Luke Schierer <lschiere@pidgin.im>
/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; /* Just In Case (TM) */ if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) { if (!strcmp(plugin->info->id, id)) return plugin; } } return NULL; }