src/sound.c

Thu, 07 Apr 2005 14:55:02 +0000

author
Richard Laager <rlaager@pidgin.im>
date
Thu, 07 Apr 2005 14:55:02 +0000
changeset 10789
cabd145237d8
parent 10322
06e23196da4b
child 11552
674a2a79943a
permissions
-rw-r--r--

[gaim-migrate @ 12431]
" The following log snippets should explain it: " --rlaager

(20:24:00) rlaager: Regarding the signal handling
conversation the other day... I've written a patch to stop
calling signal handlers and return as soon as we find one
signal handler that returns TRUE to indicate that it's
handled the signal. Is this the right approach?

(20:24:22) Ethan Blanton (Paco-Paco): the trouble is that it's
documented to behave exactly the way it does
(20:24:31) Ethan Blanton (Paco-Paco): so changing it is
notbackwards compatible
(20:24:31) rlaager: I'm talking for HEAD.
(20:24:41) Ethan Blanton (Paco-Paco): oh, I think that's a
good approach, yes
(20:24:53) rlaager: The way I've described is how I
*expected* it to work, having not read the documentation.
(20:25:09) Ethan Blanton (Paco-Paco): I'm convinced
(20:27:04) Stu Tomlinson (nosnilmot): rlaager: this, I
assume, breaks the generic-ness of signals, by assuming
that any that return values return booleans?
(20:27:26) Ethan Blanton (Paco-Paco): please break it
(20:27:33) Ethan Blanton (Paco-Paco): we already have
out-parameters
(20:27:42) rlaager: nosnilmot: from what I can see, the
return type is handled as a (void *)... so I'm checking that
ret_value != NULL
(20:27:57) rlaager: nosnilmot: that's the correct way to do it,
right?
...
(20:29:01) Ethan Blanton (Paco-Paco): allowing a
meaningful return value is an over-engineering
(20:30:07) rlaager: even after this patch, you should be able
to return meaningful return values
(20:30:15) rlaager: it'll just short-circuit on the first handler
that does

committer: Luke Schierer <lschiere@pidgin.im>

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "blist.h"
#include "prefs.h"
#include "sound.h"

static GaimSoundUiOps *sound_ui_ops = NULL;

void
gaim_sound_play_file(const char *filename)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void
gaim_sound_play_event(GaimSoundEventID event)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}

static void
sound_triggered_cb(GaimBuddy *buddy, GaimSoundEventID event)
{
	gaim_sound_play_event(event);
}

void
gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();

	sound_ui_ops = ops;

	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *
gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void *
gaim_sound_get_handle() {
	static int handle;

	return &handle;
}

void
gaim_sound_init()
{
	void *handle       = gaim_sound_get_handle();
	void *blist_handle = gaim_blist_get_handle();

	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);

	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(sound_triggered_cb),
						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
}

void
gaim_sound_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_sound_get_handle());

	if(sound_ui_ops && sound_ui_ops->uninit)
		sound_ui_ops->uninit();
}

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