Sun, 24 Aug 2003 02:43:27 +0000
[gaim-migrate @ 7115]
Added the perl API for the conversation framework. Untested.. Should work.
We'll see.
#include "module.h" MODULE = Gaim::ConvWindow PACKAGE = Gaim::ConvWindow PREFIX = gaim_window_ PROTOTYPES: ENABLE Gaim::ConvWindow gaim_window_new() void DESTROY(win) Gaim::ConvWindow win CODE: gaim_window_destroy(win); void gaim_window_show(win) Gaim::ConvWindow win void gaim_window_hide(win) Gaim::ConvWindow win void gaim_window_raise(win) Gaim::ConvWindow win void gaim_window_flash(win) Gaim::ConvWindow flash int gaim_window_add_conversation(win, conv) Gaim::ConvWindow win Gaim::Conversation conv Gaim::Conversation gaim_window_remove_conversation(win, index) Gaim::ConvWindow win unsigned int index void gaim_window_move_conversation(win, index, new_index) Gaim::ConvWindow win unsigned int index unsigned int new_index Gaim::Conversation gaim_window_get_conversation_at(win, index) Gaim::ConvWindow win unsigned int index size_t gaim_window_get_conversation_count(win) Gaim::ConvWindow win void gaim_window_switch_conversation(win, index) Gaim::ConvWindow win unsigned int index Gaim::Conversation gaim_window_get_active_conversation(win) Gaim::ConvWindow win void conversations(win) Gaim::ConvWindow win PREINIT: GList *l; CODE: for (l = gaim_window_get_conversations(win); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Conversation"))); } MODULE = Gaim::ConvWindow PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE void conv_windows() PREINIT: GList *l; CODE: for (l = gaim_get_windows(); l != NULL; l = l->next) XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ConvWindow")));