src/core.h

Sun, 04 Jan 2004 04:27:17 +0000

author
Gavan Fantom <gavan@users.sourceforge.net>
date
Sun, 04 Jan 2004 04:27:17 +0000
changeset 7982
db8c1b6137eb
parent 7646
6806a6893ac0
child 8046
c581b20a47d6
permissions
-rw-r--r--

[gaim-migrate @ 8659]
" When any error condition is returned by a socks5 proxy,
the debug window just shows "Bad data".

This patch shows the error message corresponding to the
returned error code, so that the user may know why the
socks5 proxy is refusing to process the request.


Background: I'd been trying to establish why I couldn't
connect to MSN through SOCKS5. Adding this patch
enabled me to see that it wsan't a bug in gaim as I'd
originally thought, but that the proxy server I was
using was configured to deny connections to
nexus.passport.com:443." --Gavan Fantom (gavan)

committer: Luke Schierer <lschiere@pidgin.im>

/**
 * @file core.h Gaim Core API
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CORE_H_
#define _GAIM_CORE_H_

typedef struct GaimCore GaimCore;

typedef struct
{
	void (*ui_prefs_init)(void);
	void (*debug_ui_init)(void); /* Unfortunate necessity. */
	void (*ui_init)(void);
	void (*quit)(void);

} GaimCoreUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Initializes the core of gaim.
 *
 * This will setup preferences for all the core subsystems.
 *
 * @param ui The ID of the UI using the core. This should be a
 *           unique ID, registered with the gaim team.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 */
gboolean gaim_core_init(const char *ui);

/**
 * Quits the core of gaim, which, depending on the UI, may quit the
 * application using the gaim core.
 */
void gaim_core_quit(void);

/**
 * Calls gaim_core_quit().  This can be used as the function 
 * passed to g_timeout_add() when you want to shutdown Gaim 
 * in a specified amount of time.  When shutting down Gaim 
 * from a plugin, you must use this with a timeout value of 0: 
 *   g_timeout_add(0, gaim_core_quitcb, NULL);
 * This is ensures that code from your plugin is not being 
 * executed when gaim_core_quit() is called.  Otherwise you 
 * would get a core dump after gaim_core_quit() executes and 
 * control returns to your plugin because gaim_core_quit() frees 
 * all plugins.
 */
gboolean gaim_core_quit_cb(gpointer unused);

/**
 * Returns the version of the core library.
 *
 * @return The version of the core library.
 */
const char *gaim_core_get_version(void);

/**
 * Returns whether or not there are any mainloop events pending.
 *
 * @return TRUE if there are mainloop events pending. FALSE otherwise.
 */
gboolean gaim_core_mainloop_events_pending(void);

/**
 * Iterates once through the gaim mainloop.
 *
 * This is in actuality a wrapper around glib's mainloop iteration
 * function, but provides a nice, healthy level of abstraction.
 *
 * All UIs not using glib must call this in a timer.
 */
void gaim_core_mainloop_iteration(void);

/**
 * Iterates through all remaining events in the mainloop.
 */
void gaim_core_mainloop_finish_events(void);

/**
 * Returns the ID of the UI that is using the core.
 *
 * @return The ID of the UI that is currently using the core.
 */
const char *gaim_core_get_ui(void);

/**
 * Returns a handle to the gaim core.
 *
 * This is used for such things as signals.
 */
GaimCore *gaim_get_core(void);

/**
 * Sets the UI ops for the core.
 *
 * @param A UI ops structure for the core.
 */
void gaim_core_set_ui_ops(GaimCoreUiOps *ops);

/**
 * Returns the UI ops for the core.
 *
 * @return The core's UI ops structure.
 */
GaimCoreUiOps *gaim_core_get_ui_ops(void);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CORE_H_ */

/*

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