Mon, 28 Nov 2005 01:50:56 +0000
[gaim-migrate @ 14544]
Rework the notify API close callbacks. They are now called by the core, instead of the UI. Prior to a couple days ago, they weren't actually implemented in the UI at all.
As a side note, if anyone knows why gpointer is declared as a T_GaimObj instead of a T_PTR, please let me know. That seems wrong, especially since void * is a T_PTR and gconstpointer is a T_PTR. This may or may not cause problems for the notify change (void * -> gpointer) to user_data. NOTE: I did not change this, even though I think it's wrong.
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }