Sun, 22 Jul 2007 08:14:16 +0000
revert 'no visible tabs when only one conversation' as it proved unpopular. Made tabs only fill the entire width of the notebook when there's only one tab to avoid http://pidgin.im/~deryni/that_just_looks_dumb.png
#include "righteye10.h" typedef struct _point{ GLshort x; GLshort y; } Point; typedef struct Packet{ Point mouthLeft; Point mouthRight; Point mouthTop; Point mouthBottom; Point eyeLeft; Point eyeRight; } Packet; #define NUM_EYE_FRAMES 10 GLint rightEyes[NUM_EYE_FRAMES]; void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p) { GLshort points[4][3]; points[0][0]=p->mouthLeft.x; points[0][1]=p->mouthLeft.y; points[0][2]=front; points[1][0]=p->mouthBottom.x; points[1][1]=p->mouthTop.y; points[1][2]=front; points[2][0]=p->mouthRight.x; points[2][1]=p->mouthRight.y; points[2][2]=front; points[3][0]=p->mouthTop.x; points[3][1]=p->mouthTop.y; points[3][2]=front; ctrlpoints[0][0][0]=points[0][0]; ctrlpoints[0][0][1]=points[0][1]; ctrlpoints[0][0][2]=points[0][2]; ctrlpoints[0][1][0]=points[1][0]; ctrlpoints[0][1][1]=points[1][1]; ctrlpoints[0][1][2]=points[1][2]; ctrlpoints[0][2][0]=points[2][0]; ctrlpoints[0][2][1]=points[2][1]; ctrlpoints[0][2][2]=points[2][2]; ctrlpoints[1][0][0]=points[0][0]; ctrlpoints[1][0][1]=points[0][1]; ctrlpoints[1][0][2]=points[0][2]; ctrlpoints[1][1][0]=0; ctrlpoints[1][1][1]=0; ctrlpoints[1][1][2]=back; ctrlpoints[1][2][0]=points[2][0]; ctrlpoints[1][2][1]=points[2][1]; ctrlpoints[1][2][2]=points[2][2]; ctrlpoints[2][0][0]=points[0][0]; ctrlpoints[2][0][1]=points[0][1]; ctrlpoints[2][0][2]=points[0][2]; ctrlpoints[2][1][0]=points[3][0]; ctrlpoints[2][1][1]=points[3][1]; ctrlpoints[2][1][2]=points[3][2]; ctrlpoints[2][2][0]=points[2][0]; ctrlpoints[2][2][1]=points[2][1]; ctrlpoints[2][2][2]=points[2][2]; } void drawMouth(struct Packet* p) { GLshort[4][3][3] ctrlpoints; CalculateMouthPoints(ctrlpoints, p); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]); glEnable(GL_MAP2_VERTEX_3); glMapGrid2f(10, 0, 10, 10, 0, 10); glEnable(GL_AUTO_NORMAL); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void initEyes(){ void drawEyes(struct Packet* p){ GLshort eye[3][3][3]; CalculateEyePoints(eye, p, LEFT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); CalculateEyePoints(eye, p, RIGHT); glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]); glMapGrid2f(10, 0, 10, 10, 0, 10); glEvalMesh2(GL_FILL, 0, 10, 0, 10); } void drawHead(struct Packet* p){ }