src/multi.h

Fri, 13 Feb 2004 05:37:12 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Fri, 13 Feb 2004 05:37:12 +0000
changeset 8250
e855dcce1fa0
parent 8170
f034b2951a24
child 8586
c8c7a19da549
permissions
-rw-r--r--

[gaim-migrate @ 8973]
1) Minor changes to the network listen code again. Tim, let me know
if you have any other suggestions.

2) Changed how charsets are handled in oscar a tad bit. I think this
should guarantee that Gaim doesn't crash when people send funky
messages, or have funky away messages or really anything that is
using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii.

Ethan, this should fix the problem with that person's away message.
Although, the message itself still looks kinda funky to me. The
encoding is Windows-31J, which is apparently a valid iconv encoding?
You would know more than I.

3) Fix the following crash:
1. IM yourself a message on AIM
2. Do NOT begin to type a second message, but instead hit CTRL+up

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _MULTI_H_
#define _MULTI_H_

#include "account.h"
#include "plugin.h"

struct proto_actions_menu {
	char *label;
	void (*callback)(GaimConnection *);
	GaimConnection *gc;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(GaimConnection *, const char *);
	GaimConnection *gc;
};

struct proto_chat_entry {
	char *label;
	char *identifier;
	char *def;
	gboolean is_int;
	int min;
	int max;
	gboolean secret;
};

struct proto_pref {
	char *key;
	char *label;
	int min;
	int max;
};

#endif /* _MULTI_H_ */

/* A big line. */
/* -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- */

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