src/core.c

Tue, 05 Aug 2003 10:55:04 +0000

author
Christian Hammond <chipx86@chipx86.com>
date
Tue, 05 Aug 2003 10:55:04 +0000
changeset 6371
e92b66ee5518
parent 6266
4cc1b9feb336
child 6485
3c7ba18e32f1
permissions
-rw-r--r--

[gaim-migrate @ 6876]
I think I touched almost every file. Here's what happened.

I started off fixing up the Makefile.am and configure.ac files to help with
the core/UI split some. Then I got annoyed with the
build_{allow,deny}_list() functions that everything used, and decided to
core/UI split privacy. While doing that, I decided to redesign the dialog.
So now, a lot has changed, but not really so much. Just that most files
got affected.

Oh yeah, and the UI stuff was taken out of internal.h and moved to
gtkinternal.h. If you use this, please be aware of this change.

/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "ft.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_get_core_ui_ops();

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_conversation_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_xfers_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_get_core_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_event_broadcast(event_quit);

	/* Transmission ends */
	gaim_connections_disconnect_all();

	/* Record what we have before we blow it away... */
	gaim_prefs_sync();
	gaim_accounts_sync();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

void
gaim_core_mainloop_iteration(void)
{
	g_main_context_iteration(g_main_context_default(), FALSE);
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_set_core_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_get_core_ui_ops(void)
{
	return _ops;
}

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