src/gaim-client-example.c

Sun, 15 Oct 2006 13:26:34 +0000

author
Ma Yuan <mayuan2006@gmail.com>
date
Sun, 15 Oct 2006 13:26:34 +0000
branch
soc.2006.msnp13
changeset 13911
e96250a9d2eb
parent 11903
56ae8af14a0d
child 14097
0c340861ab79
permissions
-rw-r--r--

[gaim-migrate @ 17483]
add some function prototype



committer: Ethan Blanton <elb@pidgin.im>

#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}

mercurial