Thu, 10 May 2007 04:05:49 +0000
Use g_return_if_fail() instead of g_assert(), as to not crash the whole program.
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale); int compute_lid(BOOL open, int curr_lid, int max); void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir);