Sat, 14 Jun 2003 06:06:40 +0000
[gaim-migrate @ 6290]
CUI is gone, long live gaim-remote! The old CUI functionality, which was
for remote-controlling gaim, is now a Core Plugin, so any future UI
(including the current, normal gaim gtk UI) can be remote-controlled.
Applications will soon be able to link against the library and header files
and provide their own remote-control of gaim, but why bother? :) If you
use gaim-remote, make sure to load the new plugin. It won't auto-load.
/** * @file core.h Gaim Core * @defgroup core Gaim Core * * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _CORE_H_ #define _CORE_H_ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <sys/types.h> #ifdef HAVE_ICONV #include <iconv.h> #endif #ifdef HAVE_LANGINFO_CODESET #include <langinfo.h> #endif #include <stdio.h> #include <time.h> #include <glib.h> #include <gmodule.h> struct group; struct buddy; #include "debug.h" #include "conversation.h" #include "ft.h" #include "privacy.h" #include "plugin.h" #include "event.h" #include "notify.h" #include "request.h" /* XXX Temporary! */ #define OPT_LOG_BUDDY_SIGNON 0x00000004 #define OPT_LOG_BUDDY_IDLE 0x00000008 #define OPT_LOG_BUDDY_AWAY 0x00000010 #define OPT_LOG_MY_SIGNON 0x00000020 /* Really user states are controlled by the PRPLs now. We just use this for event_away */ #define UC_UNAVAILABLE 1 /* This is far too long to be practical, but MSN users are probably used to long aliases */ #define SELF_ALIAS_LEN 400 #if 0 GaimAccount { char username[64]; char alias[SELF_ALIAS_LEN]; char password[32]; char user_info[2048]; int options; int protocol; /* prpls can use this to save information about the user, * like which server to connect to, etc */ char proto_opt[7][256]; /* buddy icon file */ char iconfile[256]; GaimConnection *gc; gboolean connecting; GSList *permit; GSList *deny; int permdeny; }; #endif /* XXX Temporary, until we have better account-specific prefs. */ #define GAIM_ACCOUNT_CHECK_MAIL(account) \ ((account)->options & OPT_ACCT_MAIL_CHECK) /* Functions in gaimrc.c */ extern void load_prefs(); extern void load_pounces(); extern void save_prefs(); /* Functions in server.c */ extern void serv_got_update(GaimConnection *, const char *, int, int, time_t, time_t, int); extern void serv_got_im(GaimConnection *, const char *, const char *, guint32, time_t, gint); extern void serv_got_typing(GaimConnection *, const char *, int, int); extern void serv_got_typing_stopped(GaimConnection *, const char *); extern void serv_got_eviled(GaimConnection *, const char *, int); extern void serv_got_chat_invite(GaimConnection *, const char *, const char *, const char *, GHashTable *); extern GaimConversation *serv_got_joined_chat(GaimConnection *, int, const char *); extern void serv_got_chat_left(GaimConnection *, int); extern void serv_got_chat_in(GaimConnection *, int, char *, int, char *, time_t); extern void serv_got_alias(GaimConnection *, const char *, const char *); extern void serv_finish_login(); #endif /* _CORE_H_ */